Spintires: MudRunner 3630

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22 Oct 2025 at 11:07

Mr.BoS and STMods.ru Best Map Contest 2018

Friends, hello everyone! On the Mr.BoS channel and on the STMods.ru website, as well as with the participation of everyone who cares about this game, a joint contest for the BEST MAP of 2018 is being held! Any map maker can participate in the contest. The main condition is that the map must be at least 32x32 in size and must be new (not a conversion from an old version of the game) and not publicly available. It is welcomed if you specify which mods are recommended for playing the map. Everything else is up to the discretion and imagination of the map makers.

The prize fund is 7000 rubles. Participation in the contest is free. You must submit an application to participate on the STMods.ru website by leaving a comment under this post. The last day to submit a map for the contest is May 3, 2018. Send the map for review and the contest via private message on VK or Discord or any other convenient way either to Mr.BoS (Alexander Zadorin on VK) or Alexey Sinev.

All maps that enter the contest will be tested and played through on the Mr.BoS channel. After playing them, voting will be held on the STMods.ru website and in the Mr.BoS VK group. All votes will be counted and taken into account.

After the voting, all maps will be made publicly available and uploaded by the map authors to the STMods.ru website. The maps will be played under code names (for example 1, 2, 3, 4, etc.). The map authors will also be revealed only after the voting to minimize biased voting. We do this to make the voting as objective and fair as possible. Authors who try to campaign during the voting will be disqualified.
The voting period is 1 week after all maps have been played through!

Total prize fund 7000 rubles
1st place - 4000
2nd place - 2000
3rd place - 1000
Additional prize from Mr.BoS - the game ETS2 as a gift at his discretion.

Update 02.04.18:
Voting procedure: depending on the number of participants, we randomly divide them into groups of 4-5 maps. Within a week, we play through (or simply review) all the maps in the group. At the beginning of the next week after reviewing all the maps in the group, a (one-week) vote starts to choose the best map from that group. At the same time, maps from the next group are shown, with voting for them starting at the beginning of the following week, and so on until all maps have been reviewed.
After all maps have been reviewed and group votes held, a final vote is created, with participants being the maps that won their weekly votes. The results of this vote will determine the best map!

We remind you that during the stream of a contest map, no viewer (not even the author) is allowed to reveal either the name or, especially, the author of the map. Otherwise, the map will be excluded from the contest.

Good luck!

Update 03.05.18: submission of works is closed. The first weekly vote starts on Monday.

Update 12.05.18: at the request of voters - maps that made it to the final vote will be made publicly available during the voting period without author attribution, so voters can try out each map before voting.

#bestMap2018

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22 Oct 2025 at 11:06

New Mode - True Hardcore

Six months have passed since the release of SpinTires: MudRunner, and today the developers announced a new feature in SpinTires: MudRunner for all dedicated players and fans - a new simulator mode for SpinTires: MudRunner. This mode is "True Hardcore," which will make the game much harder and increase the difficulty of progression.

How does it work? Now you can encounter spots on the map that will be collapsing quicksand! These spots are randomly generated, and you will have to carefully plan and check your route to avoid getting stuck up to the roof. You will need to demonstrate all your winch mastery, as well as show all your truck driving skills, to avoid getting stuck in the sand forever.

Quicksand is deadly even in multiplayer, thanks to the fact that the sand can drag several trucks connected by a winch underground at once. To survive, be ready to stop immediately and lend a helping hand to your friends. If your vehicle sinks too deep underground, it will become inaccessible until the end of the map run.

You can try to pull the vehicle out if you really try hard, but it will require the work of your entire team as a single unit, and even if you manage to pull your vehicle out - it will remain inaccessible until you fully repair it.

Good luck, you will need it now — because the mud has truly become deadly!

Translation: Maxim Dvoryaninov
Source

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22 Oct 2025 at 11:05

Update 18/03/06 for Spintires: MudRunner - Steam Workshop Map Support

Today the 18/03/06 update has been released, adding Steam Workshop map support for PC players. Now maps can officially be added and downloaded in the workshop just like vehicles.

In addition to the game, the Spintires: MudRunner Editor has also been updated. To help everyone get acquainted with the modding tools, the developers have created a detailed guide (Eng.). This manual teaches how to create both vehicles and maps.
Moreover, modders have already added quite a few useful n#scrollTop=0">modding guides.

Changes on the proving ground:
- You can finally select any vehicle, even if you don’t have enough progress points for normal gameplay.
- Dev level (?)

Editor changelog:
- Fixed bugs and improved map editing mode.
- Undo/redo history (CTRL+Z and CTRL+Y) now works for changing object position and orientation.
- Trucks are now better visualized on the map. Added a dialog for selecting truck/trailer/addon.
- Truck orientation can now be arbitrary. (Trucks no longer need to be grounded)
- Mods can now contain levels that export correctly to the workshop.
- Improvements made to the "import spintires-2016 level" feature (importing maps from the 2016 version).
- Vehicle textures are now better optimized during export to the workshop.
- Added a "default screenshot" feature for uploaded mods, including maps.

If you don’t want to switch to this update, you can stay on the old version by selecting the ver_18_01_29b branch in the available betas.

Source


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22 Oct 2025 at 11:01

Spintires: MudRunner Editor Mini-Update 16/04/2018

Today the Spintires: MudRunner development team released a small update for the Spintires: MudRunner Editor.

Changelog:
- Object coordinates are now correctly applied when set manually.
- It is now possible to specify trailers in the truck selection dialog (necessary for creating a trailer without a tractor).
- The "Create terrain" menu now works again for the editor's root "prebuild" folder.

And as always, please share any suggestions and issues you find.

Source

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22 Oct 2025 at 10:56

April Update News: Ridge DLC, New Scavenge Game Mode

Today the developers are pleased to announce Ridge, the second free DLC for Spintires: MudRunner, coming soon to PC, PS4, and Xbox One.
The Ridge DLC promises to introduce a new map called "Ridge," two new vehicles, and, for the first time, an entirely new game mode.
On the map, we will see a mountain ridge that divides the territory into two areas and is incredibly difficult to cross. This will be made even harder with the introduction of two new vehicles, the D-538 and B-6A. More detailed information about these vehicles will be provided in future vehicle-specific news.

These new additions will help players tackle the new challenging game mode introduced in Ridge – Scavenge.
The Scavenge mode, unique to the "Ridge" map, is a mode without logging camps. This means players won’t be able to simply take logs and transport them. Instead, there are now random "collection spots." These spots—two or three locations—are randomly selected each time you start the map, and logs spawn there that must be collected with the crane!

Currently, there is no specific planned release date for the Ridge DLC, but it is tentatively expected by the end of May.

The developers continue to work on MudRunner USA and still promise to share more information about it in the future, but are currently exploring options regarding licensed vehicles for it.

The development team thanks the dedicated modding community for helping make Spintires: MudRunner the best game, but for now, they are only exploring options and have no concrete plans for implementing mods on consoles in the short term.

Finally, the Nintendo Switch version of Spintires: MudRunner is still in development—no details yet.

Source

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22 Oct 2025 at 10:55

Best Map 2018 - Voting: Group 1

Hello, friends!

As part of the contest from Mr.BoS and STMods.ru for the best map of 2018, we are launching a vote – in the first stage, we will choose the best map in each group. There will be 5 such groups. Then, in a separate vote, we will select the best of the best!


This vote will last one week. After it ends, we will start voting for the next group, and so on.

Maps that make it to the final vote will be made publicly available without authorship attribution during the voting period, so voters can try out each map before voting.

Four maps participated in the first group; we invite you to familiarize yourself with them through the stream recordings and choose the best one:





#bestMap2018

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22 Oct 2025 at 10:53

Best Map 2018 - Voting: Group 2

Hello, friends!

As part of the contest from Mr.BoS and STMods.ru for the best map of 2018, we are launching a vote – in the first stage, we will choose the best map in each group. There will be 5 such groups. Then, in a separate vote, we will select the best of the best!


This voting will last one week. After it ends, we will start voting for the next group, and so on.

Maps that make it to the final vote will be made publicly available without author attribution during the voting period, so voters can try out each map before voting.

Four maps participated in the second group; we invite you to get acquainted with them through the stream recordings and choose the best one:



#bestMap2018

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