Spintires: MudRunner 3630

MOD
UPDATE
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8 Dec 2025 at 12:20

KAMAZ 54115, 54115-Turbo version 26.05.25 for Spintires: MudRunner (v28.09.22)

- Own gray semi-trailer removed;
- Wheels changed on both trucks;
- Minor fixes.
The mod features two types of trucks: with a permanent differential lock (green) and a switchable one (orange).
Differences are in color and performance settings.

They have:
- 6 unique + 15 standard addons;
- different animations;
- their own cargo.

Thanks for the crane manipulator - Bezon, Casper_B_A, iSavage.

Available in the Steam Workshop

MATERIAL
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7 Dec 2025 at 9:36

Objects for the map editor version Final for Spintires: MudRunner

- Minor fixes.
The models were taken from the internet and adapted for the editor. Some models will require size adjustments in the editor.

MOD
UPDATE
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6 Dec 2025 at 13:59

Trailer bunk version 1.12 for Spintires: MudRunner (v25.02.21)

- Minor fixes.
The pack includes two trailers and one semi-trailer. The trailers carry 3 and 6 cargo points and 100 repair points, the semi-trailer carries 6 cargo points, and the horses (attachable only to KamAZ trucks) carry 3 points. They attach to everything that default trailers attach to and are compatible with vehicles from the American Wild DLC.

MOD
UPDATE
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6 Dec 2025 at 13:55

Map "Glauxford" version 17.05,2023 for Spintires: MudRunner (v25.02.21)

- Added objects;
- Minor changes.
The author's first map!

- 1 garage (closed);
- 1 fuel station;
- 6 scouting points;
- 1 logging site + 2 loading points;
- 2 sawmills;
- 3 trucks + 2 vehicles at the start.

Replace the 1st slot with a truck that has a standard hitch configured. Size: 1024 by 1024 meters.

MOD
UPDATE
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6 Dec 2025 at 13:52

1999 John Deere 6910 version 1.1 for Spintires: MudRunner (v25.02.21)

- Added a second tractor.
There are 2 tractors in the pack, each has 2 addons, they hook all default trailers.

MOD
UPDATE
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6 Dec 2025 at 13:50

1994 Deutz-Fahr AgroStar 6.61 version 1.0.2 for Spintires: MudRunner (v25.02.21)

- Added a custom addon.
Has 1 of its own addons, attaches default trailers.

MOD
UPDATE
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6 Dec 2025 at 13:48

Dynamic weather version 2 for Spintires: MudRunner (v25.02.21)

- Works with the latest version of the game, as well as with Atdega Mod Pack;
- Fixed an issue with the display of droplets on the glass in first-person view.
"Dynamic Summer" includes:
- Dynamic rain generator, from light rain to heavy downpour with storm effects
- Dynamic wind generator, capable of producing strong gusts and turbulent wind
- Dynamic thunder and lightning generator with moving storm fronts
- Dynamic mud generator. Replaces the default with a more complex one featuring mud chunks, spraying, and splashes
- Dynamic water generator replaces the default for a more complex and realistic water splash effect
- New mud and water physics for more complex and realistic gameplay

This is a very advanced weather generator capable of creating any weather from a sunny day to an extremely strong thunderstorm and biblical-scale downpour with strong winds. Storms have a center that slowly moves, and the wind comes from this point along with potential random side winds to liven things up. Wind, like any rain that may fall, depends on everything from exhaust fumes, leaves, mud to water particles. The Dynamic Mud system is tied to the weather generator, so over time the ground becomes saturated, turning what would normally be mud into thick mud and making the mud smoother. Thanks to new features in ST: M, heavy rain affects how slippery the terrain will be, adding a new level of integration!

Dynamic mud has also been significantly improved and, thanks to additional graphics included in ST: M, mud chunks and drops are now produced that fall (or are thrown) onto the wheel and stick to it. Size, color, and texture depend on how deep the wheel was in the mud or how much mud was displaced.

Can be combined with any weather-changing mods: fog adjustment, sun brightness, etc.
Does not work correctly together with SpinTiresMod.exe! The author recommends using this weather without SpinTiresMod.exe!

Mod control:
The mod is activated and deactivated by pressing the "G" key on the keyboard (signal in-game)

Installation method:
Move the contents of the Media folder into the game's Media folder, or into the Media.zip archive, or into the Adega_mod folder
Move the contents of the TextureCache folder into the game's TextureCache.zip archive.

Attention! Before installing the mod, make a backup of these folders!

Authors: Templar GFX, Draconus.

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