Spintires: MudRunner 3630

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30 Sep 2025 at 12:20

Tatra Phoenix version 1.1 for Spintires: MudRunner (v14.08.19)

Conversion from SnowRunner.

- 19 addons;

Model and sound author Saber Interactive.
Wheel authors Smety & Angelus and garminbreak and friends from rc4x4.cz.

There are no wheels from SnowRunner yet, if there will be, I will add them.

1. Download the mod;
2. Unpack and distribute into folders (or use the automatic installer);
3. Configure through the config, each installation is individual, it all depends on how the user manipulates the game files.

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30 Sep 2025 at 12:14

Challenge Map for Multik version 1.0 for Spintires: MudRunner (v25.02.21)

On the map:

- 2 garages (closed);
- 9 scouting points;
- 4 sawmills;
- 1 log collection point;
- 1 loading point;
- 1 logging site;
- 1 gas station;
- 4 starting vehicles (do not replace 432010);
- 1 KamAZ with garage parts in the swamp, another one in a cliff on the mountain;
- My KamAZ 4310 is located on the map.

Does not work in multiplayer!

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30 Sep 2025 at 12:10

Outback of the USA Map version 1.1 for Spintires: MudRunner (v07.08.19+)

Greetings!

It is advisable to read everything written below :)
The map, judging by its name, is a representation of the countryside somewhere in the USA.
Suitable for those who do not have the USA DLC (but the game version must be no older than the release of this DLC).
Requires the Oldtimers DLC and the Ridge DLC.

On the map:
- Logging site - 1 (with the ability to manually load logs from the ground);
- Loading points - 2 at the logging site and 1 in the village;
- Sawmills - 3;
- Recon points - 4;
- Gas station - 1;
- Garage - 1 (closed);
- Vehicles on the map - 6 (1 CAT TH357 loader from SnowRunner, converter author Canislupusalbus; Cat 745c by author Shashok75; 2 trucks from the Oldtimers DLC - Napco and UMZ-6A with fuel);
- Vehicles at the start - 3 (multiplayer start with 3 or more players not tested, if problems arise at start - please comment).

Description, concept:
The map is designed for playing with a single-drive vehicle backed up by all-wheel drives; in other words: if you want it light - take more serious equipment, if you want a more interesting playthrough - any American vehicles with more or less decent clearance are your choice. There isn’t much mud on the map, there is asphalt, a tunnel, mountains and bridges, a waterfall, muddy climbs, and more.
One of the features is narrow shortcut roads for small pickups, like the default Napco; I recommend at least once driving into the town with the same Napco (a cargo mod for it is already on the map, author Nicklegosta).
Recon points are deliberately located on elevations and serve as an additional challenge and incentive to drive small vehicles.

And now a mini story:
This time you find yourself in the American countryside, by a lucky coincidence a compatriot lives in the village, in whose estate there is a semi-trailer with everything needed to open the garage; also, a planned clearing was recently carried out on the power line in that very village, and some logs need to be taken from there. There is no one to load for you, you have to do everything yourself with a log loader) But the truck with the semi-trailer somehow got stuck in the mud, took damage, and is almost out of fuel, so naturally you will have to sort out the situation.
Also, news came that the guys drove a Chevy to a recon point but misjudged their capabilities - they wrecked the Napco and their mood; if possible, carry out an evacuation and patch up the retro pickup.
I think that’s all I said.

Now a mini backstory of the map’s creation:
Initially, I sketched some terrain to demonstrate a bridge I published on the site, but people in our community encouraged me to turn it into a full-fledged map, albeit not of maximum size, which is why everything is quite densely located. Playtime is about an evening or two.
The goal was to make a sandbox map, meaning there is something to do there, you just need a little imagination.

To thank and support the author financially:
YuMoney 4100112316469716

Recommended mods for playing:
- Pacific P16 (Author: Canislupusalbus);
- Hayes HDX (Author: Glushak).

Have a great drive!

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30 Sep 2025 at 12:04

Wheat for the Editor version 1.0 for Spintires: MudRunner (v07.08.19+)

Accept wheat for the editor!
Made it on the principle of grass, applied with a brush, the brush itself is registered in the archive, instructions are there as well.

Low-poly, there should be no fps drops.
Will complement the autumn atmosphere.
Model and texture author: Ser.Rosszz (Sergey)

Wishing everyone inspiration and a good harvest!)

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30 Sep 2025 at 11:54

Map "Like in a Nightmare 2" version 1 for Spintires: MudRunner (v25.02.21)

Work in harsh conditions, roads in deplorable condition, in some places only the name remains.
Destroyed bridges that will need to be restored. Materials for this can mostly be found in settlements.

Map 32x32 (1024 by 1024 meters).

On the map:
- 1 garage (closed);
- 1 gas station;
- 1 logging site;
- 2 loading points;
- 10 scouting points;
- 3 vehicles at the start;
- 7 sawmills.

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30 Sep 2025 at 11:38

Don't Lose the Sandal Map version 1.4 for Spintires: MudRunner (v25.02.21)

Of all the variety, the most common method for stain removal remains scraping with a fingernail. Just like here, only your nail will help you get rid of the dirt, a crowbar for the blockage in that very spot, and vodka for fearlessness.

[SMS from Servgi]: @player hey, bring a spare tire and fuel with you for loading. Waiting on the hill.

The above was a lyrical digression, and now to the topic:

- 22 and 7 sawmills;
- There are places with severe "blockages";
- 4 collection points, without a "kiosk" and auto-loading;
- ATTENTION! The map is sensitive to wide and long vehicles!

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30 Sep 2025 at 11:36

Map Beginning version 05.09.21 for Spintires: MudRunner (v25.02.21)

On the map:

- 1 garage (closed);
- 1 fuel station;
- 7 scouting points;
- 1 logging site + 2 loading points;
- 4 sawmills;
- 4 vehicles + 3 slots for cars (replaceable).

Size: 768 by 768 meters.

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