Spintires: MudRunner 3630

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29 Sep 2025 at 11:58

Alaska Map version 1.0 for Spintires: MudRunner (v25.02.21)

Hello, friends! I made this map for my stream, but decided to upload it here! Description:

- Manual log loading (random): 2;
- Manual log loading (normal): 2;
- Refueling: 1;
- Sawmills: 9;
- Scout points: 8;
- Garage (closed): 1;
- Kraz - 260 (unlocked): 2 (at the sawmills across the river);
- Loading station: 1.

Tips for playing and more information:

1) Some roads have worse traction than dirt, sometimes you need to leave the road on inclines;
2) Logs for bridge repairs are at the sawmills (the Fox is resting nearby);
3) No mud (a couple of puddles at the loading station);
4) The winch will be your best friend;
5) There are places where you can cut the route and get there faster (forest dwellers will point out the spot);
6) First of all, you should have a truck with a manipulator for repairing crossings;
7) All scout points are on roads, so unlocking them will be easy.
8) Pull the ship with the winch and drive onto the deck (but only in winch mode, no throttle);
9) When crossing the river, attach the truck with the SHIP winch in winch mode, not throttle;
10) You can drive onto the ship with a barge (tested by me, there is a video on how to do it);
11) You can get to the gas station and back through the ship with a large fuel semi-trailer (tested).

For ships: near the garage, the bridge is asymmetrical, you need to position the ship’s deck + repair the bridge and reach the refueling station. Trucks will need to be transported across the river to the sawmill; try to park evenly on the deck. I haven’t tried with a trailer, but it probably won’t end well. There is a fairway in the middle of the river (no current). Also, the current has been removed at the docks because it pushes the ship and complicates mooring (a big shoutout to the ship modder, great idea!). I slightly changed the ship parameters because they didn’t move at all (you can adjust the characteristics yourself in the XML).

Good luck to everyone!

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29 Sep 2025 at 11:52

SuperVezdehod for Spintires: MudRunner (v25.02.21)

The basis for this marvel was mods such as:

- Tracked Base. Author: Vasya Karpov (vasia_b4);
- Wheelchair. Author: Those45Ninjas.

Can tow default trailers. The mod requires SpintiresMod to work; I personally use version 1.10.17. The mod carries no meaningful content, purely for laughs.

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29 Sep 2025 at 11:51

Old Village Map version 1 for Spintires: MudRunner (v25.02.21)

Greetings to everyone. I present to you my latest map.
Map (16x16) 512x512 meters.
The archive contains two versions: Summer and Autumn.

On the map:
- 1 garage (closed);
- 4 scouting points;
- 3 loading points;
- 1 fuel station;
- 5 sawmills;
- 3 vehicles at the start (5 on the map).

Wishing everyone great rides!

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29 Sep 2025 at 11:44

Long Haul Map version 14.08.19 for Spintires: MudRunner (v25.02.21)

Hello everyone. I present to you my latest work. You will need to explore a closed-off area where you can find a lot of interesting things. For example, you will have to find garage parts located in one of the standing territories. According to local rumors, there are 2 semi-trailers attached to 2 trucks: the MZKT-7429 and the KRAZ-260. From there, it’s all straightforward.

With the garage unlocked, you will have the opportunity to repair and refuel all the equipment provided to you at the start. One Ural 4320 is in a semi-operational state, which you can use to search for 2 UAZ-469s; they will be very helpful in locating the gas station, near which you will find a KRAZ-255 truck and a service cart.

Then, when you are fully prepared for extended work, you will need to head to the log drop-off site located near the gas station. You need to bring logs of various calibers there. On the map, there are 3 locations from which you can bring pre-harvested timber using the vehicles stationed there: both loaded and unloaded.

The unloaded ones can be loaded using the loader. Keep in mind, some vehicles need refueling. Everything necessary for this is available. There are a total of 6 local locations you must visit. On the map:

- 6 sawmills;
- 1 gas station;
- 4 vehicles (can be swapped for new ones);
- 1 log loader (not visible on the map);
- 1 garage (closed).

Required DLCs: Ridge, Valley, American Wilds, and the SP mod.

Many thanks for caching the map: SERJ.46, and for assistance with the objects: Stafford699.

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29 Sep 2025 at 11:41

Second Wind Map version 1 for Spintires: MudRunner (v25.02.21)

On the map:
- 1 garage (closed);
- 1 gas station;
- 1 loading point + auto loading;
- 6 sawmills;
- 4 scouting points;
- 3 starting slots (Ural-375 repair);
- Map size: 640x640 meters (summer and autumn)

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29 Sep 2025 at 11:40

Cat-CT680 6x4 and 6x6 version 1.0 for Spintires: MudRunner (v25.02.21)

This mod ended up in the "Something" section because the SnowRunner vehicles with an installable front axle do not have it in MudRunner. Therefore, I had to take the frame from a donor and make the cabin as an addon (I don't know how to do it differently). The mod includes two trucks, 6x4 and 6x6.

For the 6x4, I took the frame from the default, for the 6x6 from the mod (author Vadim Chugainov).

The mod is not perfect, but since no one has "ripped" the model from SnowRunner yet, you can have fun driving this one.

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29 Sep 2025 at 11:32

Object "House-1" for Editor version 1.2 for Spintires: MudRunner (v25.02.21)

Suitable for SpinTires, but for it I will upload separately without the extra texture that is present in the game by default, unlike MudRunner. The "house" object for the MudRunner editor.

- Installed in the Media folder;
- Unpacked object size: 8.4 MB;
- Polygons: 1764;
- Textures: 2K + default texture assignment (slate and leaves).

Model, texture, and game adaptation author: Ser.Rosszz (Sergey)

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