Spintires: MudRunner 3630

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22 Oct 2025 at 13:50

Spintires MudRunner Mod On version 0.5 for Spintires: MudRunner (v29.01.18)

Spintires MudRunner Mod On — performs the same function as spmmm, namely enabling mods in the game + delayed mod loading, cache clearing, Media folder cleaning, Config.xml patching.

Place the file in the root folder of the game.
Run as administrator.
On the first launch, the following folders will be created: Media_mod, Media, and Config.xml will be patched.
Media_mod - this is where mod files should be placed.
If you already have files in the Media folder, they should be moved to the Media_mod folder, because after enabling mods, the original Media folder with all its contents will be renamed to Media_original and mods will become unavailable in the game.

To work in delayed mod launch mode, go to the settings section, then specify the game file and the delay time in seconds. The delay time is the time after which the Media_mod folder is renamed to Media and mods become available.

Why is delayed launch needed? In some cases, when adding third-party mods, in multiplayer mode you may see the message "files differ from the original," the server does not search and does not create a room. This problem is often solved by enabling mods after the game starts.

Program on the author's website

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22 Oct 2025 at 13:49

Additional Folders for Mod Installation version 1.1 for Spintires: MudRunner (v29.01.18)

A mod for control freaks or just those who love order and putting everything in its place.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders so that when testing a new mod, any issues are immediately visible if they exist. Then I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After media test and media level test, the priority goes to Media_deffolt; this folder is needed if you tinker with default trucks and addons. Next priority is the Media folder, where I place already verified and liked mods for permanent use. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in trucks and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles because they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

The video for the mod, as friends said, is quite old news, but it shows how you can create the folders you need yourself.

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22 Oct 2025 at 13:45

Testa di Montagna Map Reworks for Spintires: MudRunner (v11.12.17)

Hello everyone! There were many different options regarding the name of the Mountain Head: there was a dog, a bear cub, and even Brezhnev! I liked all the comparisons, it's hard to single out just one, so I'm posting references for all of them. I hope they will be useful to someone and find their rightful place on your new maps.
Map “Testa di Montagna”
Thank you all for your participation and understanding.

The contents of the archive (the levels and prebuild folders) need to be copied into the Media folder in your editor.

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22 Oct 2025 at 13:44

Full Throttle Wheel Pack version 15.05.19 for Spintires: MudRunner (vALL)

Wheel pack from the game Full Drive 3
The collection contains 25 wheels.
Models in .obj format
This collection is for modders!

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22 Oct 2025 at 13:43

Unexpected Map Reworks version 1.0 for Spintires: MudRunner (v11.12.17)

A pack of 8 refs from the Nezhdanchik map, use it if you need.

Say thanks: WebMoney R658983344153
Author's group: https://vk.com/club145122971

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22 Oct 2025 at 13:42

Save and Load - Save Game Anytime version 1.1 for Spintires: MudRunner (v11.12.17)

This program allows you to save and load game save files at any moment to prevent them from being overwritten by the subsequent save that occurs when exiting a session. For example, if you are worried about crossing a difficult bridge, you can exit the session as you approach the bridge, and the game will save (before the bridge). Then, run this .bat file, and it will save your position in another folder. In case of an unsuccessful crossing, you can load the previously saved position and try crossing the bridge again (or just give up on this doomed endeavor :))

The same applies to multiplayer, but after the player-server exits, all session participants must save the game.

I was motivated to write this program by team members getting stuck in multiplayer, after which they could no longer enter the game! Periodic saves help save the situation.

You can also completely delete all your saves.

Attention! To use this program, you need to disable Steam Cloud synchronization in Steam (cloud storage)!
To do this, open the Steam library, select Spintires: MudRunner from the list of games, right-click => Properties.
Select the Updates tab, and at the very bottom, uncheck the box for "Enable Steam Cloud synchronization." That’s it!

Installation:
Unpack the bat file anywhere and run it.

Technical information: The program copies saves to the folder C:\MudRunnerSaves\

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22 Oct 2025 at 13:39

SPMsaves - Manage Game Saves Anytime version 1.1 for Spintires: MudRunner (v11.12.17)

The software is designed for backing up game saves to a folder you specify and restoring them if necessary.
Why is this needed? Sometimes game saves get corrupted when the game crashes, or you might just want to save your progress and be able to return to it if something goes wrong — so you simply run the program, save the saves wherever you want, and if needed, restore them back.
It was written for personal use, but maybe someone else will find it useful.

How this creation works:
- The first line with paths and the "Specify path to saves" button — here you specify the path to the game’s own saves (C:\Users\YOUR_USERNAME\AppData\Roaming\SpinTires MudRunner\UserSaves\). If you don’t know the path, just press the "Restore default paths" button
- The second line and the "Specify where to save" button — here you specify your folder where you want to store your saves; from here they will also be restored back to the game
- The "Save" button — saves the game saves to your folder
- The "Load saves" button — restores your saves back to the game
- The checkbox "skip corrupted saves" prevents copying zero-byte or corrupted saves; you can uncheck it if you want corrupted saves to be copied as well
Timer operation:
- To copy saves on a timer, select the desired copy interval (from 1 to 5 minutes) and start it with the ">>>" button
- Stop it with the "X" button

P.S.: Original idea by STORM.45, but in his batch file it’s not very convenient to change paths, so if something’s wrong — poke me, preferably not too hard. And if everything’s fine — many thanks to him, preferably huge =)

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