Files for the game Spintires: MudRunner 145

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27 Sep 2025 at 13:22

Deciduous Tree for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

A new tree for SpinTires and MudRunner editors. Model sourced from the internet, thanks to the author. 3438 polygons (triangles), 1K textures, with a separate folder containing the autumn leaves texture, which can be added after the base texture if needed, agreeing to overwrite.

A distinctive tree; it's best to paint it with a brush combined with other trees, as a forest dominated by this one looks "an acquired taste." For variety and in certain spots as single specimens, it looks quite good. The brush registration is included in the archive, with instructions on what and where to register. File path for registration: MudRunner - Editor\Media\prebuild\common

Adaptation: Ser.Rosszz (Sergey). Not tested in SpinTires, but it should work.

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26 Sep 2025 at 7:13

Dynamic Objects version 12.06.23 for Spintires: MudRunner (v25.02.21)

Animated dynamic objects for the map with the ability to load them. The objects are synchronized with the TATRA's 815 mod. These objects can also be used as decor, or adapted for other mods by adding the required cargo registration.

Conversion to the game and animations: [mBiG]RedPoW (Dmitry Romanenko). Some models are taken from the internet, from S.T.A.L.K.E.R, and directly from Mudrunner.

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18 Sep 2025 at 12:25

Winter Road Textures version 1.0 for Spintires: MudRunner (v25.02.21)

Material for map makers. Three variants of road textures and several textures for standard models.

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17 Sep 2025 at 11:01

Editor Objects version Final for Spintires: MudRunner

- Added several models.
A collection from various sources in the public domain by different authors. This is the last collection in this series. Wishing all map makers creative success!

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15 Sep 2025 at 13:43

MudRunner ModLauncher version 2.3.1 for Spintires: MudRunner (v25.02.21)

- Added mod manager for SpinTires 1.7.1.
The application allows you to add and remove mods for MudRunner and SpinTires in just a couple of clicks. Adding a mod:

- On first launch, enter the path to the game's root folder and save it;
- Select the game at the top of the application;
- Go to the "Mods" tab, click "Add," and select the downloaded mod. Zip, rar, 7z, and tar formats are supported;
- Enter the desired mod name if needed, and a category if you created one beforehand in the "Categories" tab;
- If there is anything in AppData/Roaming/MudRunner, the application will offer to clear the cache, unless the "Always clear cache" option is checked in "Settings";
- If there are no issues, a message will appear confirming the mod was added successfully;
- Launch the game.

Removing a mod:

- Select the mod from the list and click "Remove".


What the application does:

For MudRunner:
- Creates the folder "game root\Media\MRMManagerMods". All mods will be stored there, each in its own folder;
- Edits the Config.xml file when adding or removing mods. Other settings are not affected during editing.

For SpinTires:
- Creates the folder "game root\Media\STMManagerMods". All mods will be stored there, each in its own folder;
- Edits the User\UserMediaPaths.xml file when adding or removing mods. Other settings are not affected during editing.


Supported:

- Windows 10 version 1607 or newer;
- Windows 11.

Decided to share, maybe someone else will find it useful. If you have x86 Windows, download this setup. VirusTotal check at this link.

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27 Mar 2023 at 15:55

Objects for the editor from S.T.A.L.K.E.R vfinal for Spintires: MudRunner

Models for the map editor from the S.T.A.L.K.E.R.

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27 Mar 2023 at 15:55

Pack of refs for the map editor version 1.2 for Spintires: MudRunner (v10.06.19)

A pack of 10 prefabs for mapmakers.

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