Files for the game Spintires: MudRunner 145

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22 Oct 2025 at 14:01

Cache Editor version 1 for Spintires: MudRunner (v07.11.17)

I wrote a small batch script with save functionality, cache clearing, and everything else.
Place it in the game directory.

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22 Oct 2025 at 14:00

Patch for Spintires: MudRunner Editor: 4GB RAM v1.1 for Spintires: MudRunner (v07.11.17)

.dll library expanding RAM usage for the MudRunner editor.

Installation:
1. Unpack the d3dx9_43.dll file into the "Spintires Mudrunner - Editor Beta" folder containing SpinTiresEditor.exe. (Steam or pirated editor)
2. Launch the editor, read the message, close the editor.

Normal usage:
- Run the editor as usual. Now it can use up to 4GB of RAM.
- When you exit the editor, allow the black window (command prompt) to do its job and close itself. This is necessary for the files to be renamed for the subsequent launch of the editor.

However, sometimes on Windows 10, after closing the editor, the black window does not appear. And when you launch the editor again, you see the message about the first launch after installing the library into the editor folder. I don’t know why this happens – but that’s the reality.

For this, the archive includes a .bat file "MudrunnerEditor.bat". If you encounter this problem (the first launch message appears every time you start the editor with the library) – use "MudrunnerEditor.bat" to launch the editor.

I hope this will be useful to many, as I myself faced memory shortage issues with the editor.

Author of the original dll library for Spintires Editor: Localhost.

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22 Oct 2025 at 13:59

Trainer: 2 Features version 30.11.17 for Spintires: MudRunner (v26.10.17-07.11.17)

Allows infinite refueling and resetting damage points on vehicles.

Installation:
Copy the exe file from the archive to the root of the installed game.
Run the trainer first, then the game.
During the game, press the keys indicated in the trainer.

Your antivirus may give a false alarm on the trainer; be sure to disable AV before the game to avoid conflicts.
The trainer is intended only for the digital license; operation on pirated versions is not guaranteed!

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22 Oct 2025 at 13:55

Mesh Converter version 1.0.0 for Spintires: MudRunner

MeshConvert - a mesh editor for the Spintires format (those in MeshCache or _m)
MeshConvert saves ST game meshes for different game versions.
But not all meshes can be converted correctly; it is preferable to use the original X-meshes (with the .x file extension).
Also, MeshConvert can be used to edit the mesh XML.

Usage:
With this program, you can convert vehicles from the 03.03.16 version, specifically cached mesh files, to MudRunner.
Important! Don’t forget to then distribute all texture and model files into the necessary folders (which should be created beforehand): meshes go into the _m folder, and textures into the _t folder, accordingly. And provided the vehicle config in classes/trucks is correct, taking into account the new requirements for wheels and steering response. Also, the correct config for the wheels themselves in classes/wheels. The vehicle will appear in the game, though without drive shafts, as mentioned by the user above. Difficult? Possibly for some. But those familiar with the subject will figure it out.
How to use: unpack the downloaded executable into any folder. Double-click it, and in the window that appears, at the very bottom above the Load and Save buttons, select the path to the desired model (vehicle, addon), open the mesh, then click Load, and after that Save. A file with the _converted suffix will appear next to the model in the folder. This will be the finished mesh. Delete the old one, remove the suffix from the filename. That’s it.
Thanks for the instructions: Denis Korolev.

Source: SPINTIRES HARDCORE group

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22 Oct 2025 at 13:52

MudRunner MP Mod Loader version 0.1 for Spintires: MudRunner (v30.11.17)

A batch file made for convenience, so you don't have to constantly move files from folder to folder if you want to play with mods in multiplayer.

How it works:
1. Before launching the game, all files from the media and texturecache folders are moved to temporary folders
2. The game launches, the script waits 10 seconds for it to load successfully
3. Then the script continues and moves all files from the temporary folders back to the working ones

I recommend making backups of all your mods!

Installation and use: place the .bat file in the root folder of the game and run it exclusively from there, you can also create a shortcut separately and choose the icon from the game's .exe file

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22 Oct 2025 at 13:51

Modders' Toolkit version 0.7 for Spintires: MudRunner

Composition:
Import-export plugins: Axe free max (max7-max-18), Xporter (max5-max16), kwxport (max9-max16).
Scripts: Trackmaker, Copitor, InteractiveRenamer, Drag & Drop Reference Images, Tyre Tire, Debris maker, SoulburnScriptsPack.
Texture work: PixPlant.
Sound: Nero WaveEditor Portable.
.X file viewer: DxViewer.

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22 Oct 2025 at 13:50

Spintires MudRunner Mod On version 0.5 for Spintires: MudRunner (v29.01.18)

Spintires MudRunner Mod On — performs the same function as spmmm, namely enabling mods in the game + delayed mod loading, cache clearing, Media folder cleaning, Config.xml patching.

Place the file in the root folder of the game.
Run as administrator.
On the first launch, the following folders will be created: Media_mod, Media, and Config.xml will be patched.
Media_mod - this is where mod files should be placed.
If you already have files in the Media folder, they should be moved to the Media_mod folder, because after enabling mods, the original Media folder with all its contents will be renamed to Media_original and mods will become unavailable in the game.

To work in delayed mod launch mode, go to the settings section, then specify the game file and the delay time in seconds. The delay time is the time after which the Media_mod folder is renamed to Media and mods become available.

Why is delayed launch needed? In some cases, when adding third-party mods, in multiplayer mode you may see the message "files differ from the original," the server does not search and does not create a room. This problem is often solved by enabling mods after the game starts.

Program on the author's website

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