Search results for the phrase «DongFeng 140»: 22 matches

MATERIAL
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22 Oct 2025 at 14:12

OvGME - Game Mod Manager version 1.7.3 for SpinTires

OvGME is a game mod manager (and more) based on the idea and concept of JSGME, inheriting the GME acronym from JSGME, which stands for Generic Mod Enabler.
The main goal of OvGME is to provide an easy way to import, install, remove, and create mods with an automatic backup system that restores original files when mods are removed. OvGME also offers a network repository mechanism, allowing users to use web repositories to obtain, update, or synchronize mods online.
OvGME’s operation principle is based on comparing the file tree (structure) of target folders with the mod’s file tree.
Based on the comparison results, the program determines which files need to be replaced, created, and saved as backups.
A Russian guide and installation are included inside the archive.
One manager for almost all games.
Open source, available for download on the official website.

NEWS
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22 Oct 2025 at 12:37

Checkpoint and Mud Tracks

A new batch of rumors:
Checkpoints (control posts) will be added to the maps. There is no information on how they will work. It is still unknown whether they will be simply impassable objects on the map or if they can be opened (obtain a pass).
Tracks will now be left by mud on the ground (possibly on asphalt and other surfaces as well) (2nd and 3rd pictures).
All these changes are promised to delight us in the upcoming update.

P.S.: Meanwhile, the game on Steam has rolled back to version 17.11.15. The developer does not know the reason. Oovee has not responded yet. Maybe they are already trying to roll out the update, but something went wrong?

UPDATE 24.02.16: The game has updated again to 25.12.15c. Waiting for official statements..

NEWS
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22 Oct 2025 at 12:36

Ural-375, Checkpoints, and Steam Controller Support in Upcoming Update

"Yeah, the game doesn’t work at all, and they’re busy with checkpoints" © SPINTIRES Hardcore.

A fresh batch of screenshots from the developers.

Yes, despite the game crashing issues and the unclear situation with user maps, the developers are pretending everything is fine and are working on improving the game.

In the upcoming update, we can expect a new Ural-375 (screenshots 1-3), checkpoints (blockposts), which we have already written about and will actually be openable (screenshot 4). The screenshot shows that you will only be able to pass through this checkpoint with an empty vehicle (no cargo).
Additionally, judging by the last (5th) screenshot, there will be support for the Steam Controller (according to other sources, the Xbox controller).

Well, we wait... We wait almost as much as for the crash fixes!

P.S.: As always, not a word about the update release date.

NEWS
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22 Oct 2025 at 12:18

SpinTires Plus Configurator

The administration of STMods.ru has prepared a small surprise for you.
We are tired of seeing questions like "how to configure SpinTires Plus?". Even when we posted a translated instruction on configuring SpinTires Plus, there were comments like "still nothing is clear!".

We worked a bit for you! Meet the SpinTires Plus Configurator

Configure SpinTires Plus simply by checking/unchecking boxes (or entering values) next to the necessary items. As a result, the configurator outputs the SpintiresPlus_config.xml file with all the settings. Don’t forget to copy the resulting file into the game folder :)

At the moment, not all options are implemented, only the most necessary ones. We would be glad to hear your feedback and suggestions about this service.

As far as we know, this is the only service in the Russian internet segment, and possibly on the entire internet. If we are mistaken – please correct us.

You can download SpinTires Plus here

NEWS
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22 Oct 2025 at 11:51

SpinTires Trophy Sprint Tournament - Final Race

The final race, where the three best drivers of the tournament will compete for the championship title! They have already proven their superiority more than once, but now they have to find out who will take the top step of the podium!

The race will start at 19:00 (MSK), don’t miss it!
[YouTube] https://youtu.be/eWq9RW24D8k
[Twitch] https://www.twitch.tv/timberstormtv
[GoodGame] https://goodgame.ru/channel/TimberStorm


Applications for the Spintires trophy sprint tournament opened on August 30, which means a new exciting off-road titan competition awaits us!
To participate, you need to have a licensed version of the game, be a subscriber of the “TrophyStorm. Trophy Raids in Spintires” community, join the voice Discord channel, and also complete registration. This can be done in the VK app that appeared in the right column or via the link https://timberstorm.timepad.ru/event/559724.
Please note, participation in the tournament costs 50 rubles.

Prizes await the winners!
For 1st place – 2,300 rubles
For 2nd place – 1,700 rubles
For 3rd place – 1,000 rubles

MOD
UPDATE
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27 Aug 2022 at 18:16

Map "Village" version 26.08.22 for SpinTires (v03.03.16)

- Fixed logs loading.
On the map:

- 1 garage;
- 1 refueling;
- 1 felling;
- 2 loading points;
- 4 sawmills;
- 9 reconnaissance points;
- 6 starting slots.

Map size: 1x1 km.

MATERIAL
247
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22 Oct 2025 at 16:26

SpinTires Cache Editor for SpinTires

Here is a small script that allows you to rename the cache folder and revert it back. It also includes a cache deletion function.

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22 Oct 2025 at 16:16

Library of 187 Models for Map Editor for SpinTires (v03.03.16)

angar.xml, astrono site.xml, avtobus.xml, barier.xml, barrel_fuel.xml, barrier.xml, barrier1.xml, barrier_end.xml, barrier_end1.xml, big_garage.xml, big_rock_a.xml, blockb_a.xml, boards2_s.xml, boards_s.xml, boat.xml, border.xml, border2.xml, bridge_concrete.xml, bridge_dirt.xml, bridge_insert_dubbel.xml, bridge_n_1.xml, bridge_rail.xml, bridge_rail_mod.xml, bridge_rail_mod_flat.xml, bridge_wood.xml, bridge_wooden.xml, budka.xml, buhanka_a.xml, buksir.xml, ccar_a.xml and others new road type: gravel_road new terrain type: gravel rock Source: spintires.nl, vk.com and many other sites with ST 2014 and St2015 maps converter for the latest version: garminbreak new road and terrain type by garminbreak Material in the Steam Workshop

MATERIAL
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27 Mar 2023 at 15:49

Steel structure A version 1.0 for SpinTires (v03.03.16)

Model from the S.T.A.L.K.E.R game.

MATERIAL
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22 Oct 2025 at 15:44

SpinTiresMod.exe version 1.4.7 alpha for SpinTires (v03.03.16)

What's included:
- mod for Spintires, supported versions: Steam 03.03.16, MailRu 09.11.16;
- built-in version of SpintiresPlus;
- modified SpinTiresEditorMod editor;
- utility for working with map files LevelTools;
- mod manager.

Spintires mod:
- Support for maps larger than 1x1 km.
- Support for tracked vehicles.
- In-game mod manager, ability to enable/disable signed workshop mods.
- New mod support system. Ability to add additional language files. Workshop mod localization.
- Launch normally or via modified exe file (Steam version only, needed only if memory shortage issues occur, it patches the ability to allocate more than 2GB of memory to the application).
- MailRu version now saves settings in its own folder.

Spintires Editor mod:
- Removed map size restrictions.
- Improved height calculation.
- Ability to change maximum height, default is 64m.

Installation:
1. Install anywhere like any program – run it.
2. Click Settings, first field SpinTires Directory – click Install and specify the game folder. It should look something like this: C:\Program Files (x86)\Steam\SteamApps\common\Spintires\
3. Click Ok, the program will show a Launch Spintires button – launch the game through it!

How to add a mod (vehicles, maps, etc.):
1. A mod can be a folder or a ZIP archive.
2. Check the correct mod structure – the mod folder/archive should contain game folders like classes, levels, etc. The Media folder is not needed!
3. All mods can be placed in the program folder "Data\Spintires\Mods"
4. You can also add your own mod folder – in the mod manager on the "Mod Folders" page.
5. If everything is correct – the game should detect the mod.
6. In the mod manager you can manage mods – enable/disable, set priority, specify additional mod tags.

Workshop mod localization. See the example in the screenshots.

Tag String:
- Attribute "Type": can be "assets", "game", "help", "ui"
- Attribute "Replace": if "True" – replaces the previous value. Use carefully, it can overwrite values from any mod!

Tag Language:
- Attribute "Id": two-letter language code, e.g. "ru" or "en"
- Tag value: the text itself
- Attribute "Value": the text itself (better to use the tag value), if the tag value is not empty, the attribute is ignored

Additional localization for any mods.

See example in folder Data\Spintires\ModsExample\ExtraStrings.
"_append_levels_game.txt", "_prepend_std_game.txt" – what it means:
- prefix "_append_", "_prepend_" – defines how the word will be added. "_append_" – if already present, it will not be added. "_prepend_" – if already present, it will be replaced.
- postfix "_game" – word group, can be "assets", "game", "help", "ui".
- in the middle "levels", "std" (between prefix and postfix) can be anything – essentially a unique identifier.

For more details see Readme.ru.txt in the Help folder.
For all setup/installation questions contact the group messages SPINTIRES HARDCORE.

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