Search results for the phrase «Object Pack: Apartment Buildings»: 12 matches

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27 Mar 2023 at 15:49

Steel structure A version 1.0 for SpinTires (v03.03.16)

Model from the S.T.A.L.K.E.R game.

NEWS
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22 Oct 2025 at 12:29

Game Development Progress by the Creator and Dedicated Players

Q&A with Pavel Zagrebelny (lead game developer):

Q: How soon can we expect the BAT-M?
A: Unfortunately, don’t expect it any sooner than 4-5 months.

Q: What are you working on now? What’s the priority?
A: A secret project... in terms of new features – I’m considering adding rainbow stains from gasoline, visualization of gasoline in jerrycans, and the ability to skip the night in cabins (making the day-night cycle correspondingly longer).

Q: What do you mean by gasoline visualization?
A: A sloshing liquid visible through the tank. It won’t leak. The idea is to visually emphasize the importance of gasoline.

Q: As I understand it, the BAT-M is probably being created for new features and missions? Am I right? The bucket wasn’t made just for show. Will it be possible to push earth? Or only to fell trees!
A: About pushing earth, I don’t know yet... maybe! But I think it will also have a grapple for the forest, and you’ll be able to load with it instead of a crane.

Answers provided by Rinat Ibragimov in the SPINTIRES™ group

Meanwhile, players aren’t sitting idle:
This time, “2 new WIP compasses and a grid map, in UHD format” are presented!
Regarding free access to the new content, it’s not known yet, but let’s hope we’ll all be able to enjoy it in our game.
Source: Spin Tires-Alliance

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22 Oct 2025 at 15:44

SpinTiresMod.exe version 1.4.7 alpha for SpinTires (v03.03.16)

What's included:
- mod for Spintires, supported versions: Steam 03.03.16, MailRu 09.11.16;
- built-in version of SpintiresPlus;
- modified SpinTiresEditorMod editor;
- utility for working with map files LevelTools;
- mod manager.

Spintires mod:
- Support for maps larger than 1x1 km.
- Support for tracked vehicles.
- In-game mod manager, ability to enable/disable signed workshop mods.
- New mod support system. Ability to add additional language files. Workshop mod localization.
- Launch normally or via modified exe file (Steam version only, needed only if memory shortage issues occur, it patches the ability to allocate more than 2GB of memory to the application).
- MailRu version now saves settings in its own folder.

Spintires Editor mod:
- Removed map size restrictions.
- Improved height calculation.
- Ability to change maximum height, default is 64m.

Installation:
1. Install anywhere like any program – run it.
2. Click Settings, first field SpinTires Directory – click Install and specify the game folder. It should look something like this: C:\Program Files (x86)\Steam\SteamApps\common\Spintires\
3. Click Ok, the program will show a Launch Spintires button – launch the game through it!

How to add a mod (vehicles, maps, etc.):
1. A mod can be a folder or a ZIP archive.
2. Check the correct mod structure – the mod folder/archive should contain game folders like classes, levels, etc. The Media folder is not needed!
3. All mods can be placed in the program folder "Data\Spintires\Mods"
4. You can also add your own mod folder – in the mod manager on the "Mod Folders" page.
5. If everything is correct – the game should detect the mod.
6. In the mod manager you can manage mods – enable/disable, set priority, specify additional mod tags.

Workshop mod localization. See the example in the screenshots.

Tag String:
- Attribute "Type": can be "assets", "game", "help", "ui"
- Attribute "Replace": if "True" – replaces the previous value. Use carefully, it can overwrite values from any mod!

Tag Language:
- Attribute "Id": two-letter language code, e.g. "ru" or "en"
- Tag value: the text itself
- Attribute "Value": the text itself (better to use the tag value), if the tag value is not empty, the attribute is ignored

Additional localization for any mods.

See example in folder Data\Spintires\ModsExample\ExtraStrings.
"_append_levels_game.txt", "_prepend_std_game.txt" – what it means:
- prefix "_append_", "_prepend_" – defines how the word will be added. "_append_" – if already present, it will not be added. "_prepend_" – if already present, it will be replaced.
- postfix "_game" – word group, can be "assets", "game", "help", "ui".
- in the middle "levels", "std" (between prefix and postfix) can be anything – essentially a unique identifier.

For more details see Readme.ru.txt in the Help folder.
For all setup/installation questions contact the group messages SPINTIRES HARDCORE.

MATERIAL
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22 Oct 2025 at 14:46

Static Objects from the "Shadow of Chernobyl" Map v0.04 for SpinTires (v03.03.16)

A few objects themed around the game "S.T.A.L.K.E.R." for map makers.

The pack includes:
- Cordon: buildings for the checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agroindustrial complex buildings (in pieces), including the famous mural from the DK "Energetik," a smokestack, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Textures of asphalt, asphalt road, as well as construction debris, markings – solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.

Some objects are better slightly rescaled, although they were created in real metric meters and have plausible sizes. Also, the object centers (from where the axes grow) got misplaced during conversion from Max (but usually remained within the object, so it’s not a big deal).

The archive includes a nano-map to drive around and see some objects in their natural habitat.

MATERIAL
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22 Oct 2025 at 13:00

Ref "Town" version 1.0 for SpinTires (v03.03.16)

Ref approximately 400x400 meters in size. Perfectly suited for 32x32 sized maps.

NEWS
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22 Oct 2025 at 12:36

Ural-375, Checkpoints, and Steam Controller Support in Upcoming Update

"Yeah, the game doesn’t work at all, and they’re busy with checkpoints" © SPINTIRES Hardcore.

A fresh batch of screenshots from the developers.

Yes, despite the game crashing issues and the unclear situation with user maps, the developers are pretending everything is fine and are working on improving the game.

In the upcoming update, we can expect a new Ural-375 (screenshots 1-3), checkpoints (blockposts), which we have already written about and will actually be openable (screenshot 4). The screenshot shows that you will only be able to pass through this checkpoint with an empty vehicle (no cargo).
Additionally, judging by the last (5th) screenshot, there will be support for the Steam Controller (according to other sources, the Xbox controller).

Well, we wait... We wait almost as much as for the crash fixes!

P.S.: As always, not a word about the update release date.

MOD
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9 May 2022 at 15:54

Map "Prostokvashino" version 1.2 for SpinTires (v03.03.16)

- 1 garage (closed);
- 1 gas station;
- 7 sawmills;
- 2 points of manual loading;
- 4 cars + 4 slots.

MATERIAL
209
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22 Oct 2025 at 16:17

5 Map Objects for SpinTires

Some of the objects are dynamic (shown in the video). Converted to the game by: RedPoW. Models taken from the game: 'The Expendables 2'.

MOD
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11 Apr 2022 at 15:35

Map "DCO Logging" version 1.0 for SpinTires (v25.12.15)

The map has 1 sawmill and 2 garages.

Have a nice game!

MOD
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8 Apr 2022 at 12:22

Ford Bronco 1984 version 22.07.16 for SpinTires (v03.03.16)

It has its own sound and good passability!

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