SpinTires 1615

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5 Oct 2025 at 16:08

Royal BM-17 version 1.2 for SpinTires (v03.03.16)

SnowRunner conversion.
Conversion author: barsikus5, thanks to him for sharing the Royal BM-17 from SnowRunner!
I have optimized it a bit and am sharing it with you.

The mod includes:
- 10 of its own so-called addons + default;

Enjoy your rides!

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5 Oct 2025 at 16:07

ISX Engine Sound for Royal BM-17 version 0.2 for SpinTires (v03.03.16)

Engine sound "ISX" for the Royal BM-17 truck.

Installation:
Move the contents to the MEDIA folder with replacement after installing the truck mod; if you like it, you can then pack it into the truck mod.

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5 Oct 2025 at 16:05

Raspberry Bush for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Raspberry bush.
Made the plant model for the first time, I recommend planting actual raspberry patches, denser, since the model has only 756 polygons there should be no performance drops. It might break (see screenshot), perfect for villages and will add variety in the forest.
The brush is configured manually, the configuration file is in the archive, along with a mini installation guide.
It might also work in Mud, I haven’t compared the configuration, but it should, the model is not cached.
Path to the file for brush configuration: Spintires Combine Tools\Media\prebuild\common\brushes.xml

Good luck with your maps!

If you have any questions, write, I will try to answer.

Model and texture author: Ser.Rosszz (Sergey)

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5 Oct 2025 at 15:53

Tree 1 for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Tree for the editor, name unknown. I think it’s quite suitable for variety; in the future, I plan to create more attractive specimens, this is just a warm-up. 1.5K polygons, you can plant forests, there should be no FPS drops.

The model was taken from open3dmodel.com and adapted for the game.

Brush registration manually at: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with all the registration details, just copy and paste according to the instructions.

And of course, good luck with your creativity! It will be interesting to see what comes out with this kind of vegetation.

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5 Oct 2025 at 15:48

Tree 2 for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Another unknown tree, looks like bird cherry leaves... In general, this will be tree 2.

About 2K polygons. You can plant forests, there should be no FPS drops.

The model is taken from the site open3dmodel.com and adapted for the game.

Brush registration manually at: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with the entire registration; just copy and paste it according to the instructions.

If anyone knows what kind of tree this is, write. It looks unusual, has animations of the lower branches (you can hit them with the roof and bend them).

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5 Oct 2025 at 15:42

Short Map version 1 for SpinTires (v1.6.2)

Hello everyone. I present to you my latest work.

On the map:
- 1 garage (closed);
- 1 gas station;
- 1 logging site;
- 2 loading points;
- 3 sawmills;
- 4 scouting points;
- 3 vehicles at the start.

Enjoy your rides!

P.S. Tested the map on version 1.6.2.

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5 Oct 2025 at 15:36

Young Spruce for Editor (Tree 3) version 1.0 for SpinTires (v03.03.16 и выше)

Here is the Christmas tree!
A young fluffy spruce, the textures are pretty good, definitely better than the default. Low-poly, which allows planting them in large quantities.

It naturally has animations for the lower branches and trunk, can be broken, default. The Ural 4320 (empty) can break it without impacts, with a slight acceleration it takes damage. The GAZ 66 without a cabin cannot break it even with effort; in general, it breaks under a force of 2 tons. There is a winch point.

The brush is traditionally registered manually at the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with all the registration details; just copy and paste according to the instructions.

The model was taken from open3dmodel.com and adapted for the game.

More inspiration to you, dear map makers!)

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