SpinTires 1615

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20 Oct 2025 at 9:44

Map "Something Like That" version 1.0 for SpinTires (v03.03.16)

Hello everyone, after a long time I am releasing the second map. The map is not simple, but I think it can be completed in about 2 hours. The map has an unusual height (but you can play without the spin mod) I have tested it. I’ll say right away, it won’t work for the default settings, it will be very difficult. Oh, and there is almost no mud on the map, it’s not needed there.

Have a great game, I’m looking forward to your comments!

On the map:
- 1 garage (closed)
- 1 gas station
- 1 logging site (no loaders)
- 3 sawmills
- 1 vehicle slot (2 vehicles on the map including the garage)
- 5 scouting points

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20 Oct 2025 at 9:26

Map Editor Objects "Boxes" version 1.0.0 for SpinTires (v03.03.16)

I once tried different textures for this object, some of which I later used on the map, others not. I've now gathered them into a pack and decided to share it. There are eight objects in total, sorted into separate folders, with photos attached. Maybe some map makers will find them useful.

Wishing everyone all the best...

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20 Oct 2025 at 9:21

Map Free The Zils version 1.0 for SpinTires (v03.03.16)

From the author: "The idea for this map came to me one night before I was about to turn off my computer for the night. I had often thought that the ZIL truck looks like a useless truck compared to all the others and simply doesn’t have a worthy place on practically any map.

Then it hit me... to create a map designed so that the ZIL could travel without much difficulty, while also making the map worthy of players spending a couple of hours on it. I had to make the hills lower and the roads a bit less steep, otherwise no one would want to spend time trying to drive across the map. Yes, there are places where a winch is necessary to get to the top of a hill, but most of the map can be driven quite normally.

If you really want to enjoy the map to the fullest, use only standard ZILs (no mods).

On the map:
- 2 Garages (1 unlocked)
- 1 Gas station
- 2 Sawmills
- 1 Lumberyard
- 4 vehicles at the start

If you want to unlock the 2nd garage, you will have to find and tow the "zil_trailers". The 2nd garage is actually not necessary to finish the map, but it can be really useful for repairs, plus up to 200 liters of fuel. In the first garage for multiplayer, there are 4 ZILs plus several others you will find along the way.

Enjoy the game, everyone!"

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20 Oct 2025 at 8:28

Ural-44202-31/4320-31 version 1 for SpinTires (v03.03.16)

At the request of players, I made a conversion of the Ural-44202-31/4320-31 from MudRunner.

A pack of two Urals, the 44202-31 tractor truck and the 4320-31 flatbed truck.
The 44202-31 has 6 of its own addons + 8 standard ones.
The 4320-31 has 16 of its own addons + 12 standard ones.

Original mod author: Artyom Mokhir (Darius)

Conversion and refinement by Sergo.
Enjoy your rides!

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20 Oct 2025 at 8:27

Level 10 Map version 1.0 for SpinTires (v03.03.16)

The map is primarily designed for non-standard vehicles, as standard ones are unlikely to make it up when loaded from the logging site/loading point.


On the map:
- Garage: 1 (closed)
- Sawmills: 3
- Fuel station: 1
- Recon points: 3
- Logging site: 1
- Loading point: 1

Vehicles on the map:
- Ural 4320 2 garage slots
- Covered trailer 2 garage slots

Map size: 16x16

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20 Oct 2025 at 7:44

Roads Game Completion Sound version 1.0.0 for SpinTires (v03.03.16)

This mod replaces the default final game completion sound after closing all sawmills. The song is "Dorogi" by the band Leningrad.

Mod installation: drop the sounds folder into the game's Media folder, replacing files if necessary.
Mod removal: delete the "game" folder from the "sounds" folder inside Media.

Wishing everyone a great mood!

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20 Oct 2025 at 7:38

Map Return to Port version 2.4.2 for SpinTires (v03.03.16)

Good day!
I would like to present to your attention the map - Return to the "Port".
The map is large, approximately 29x29.
The file size is quite large due to many objects. And generally, there is a lot of interesting content.

On the map:
- There are 4 unloading points.
- 1 loading point.
- 1 garage where the start takes place.
- 2 gas stations.
- 7 types of vehicles, which are quite enough to complete the map, but you can also add your own vehicles in the amount of 2.

The concept is as follows:
There were, and in some places still are, prolonged rains; everything was flooded, the settlement was abandoned, as well as the production facilities, boiler houses, and so on. The port was also abandoned. Only the observatory continued to function, as it is located on elevated ground.
But now the time has come when everything is gradually being restored, and naturally, it all starts with the port, the place where the timber is delivered. Restoration work has also begun; somewhere a pipe burst and is being repaired, somewhere an unfinished house is being completed. Power supply was restored first, and the port started functioning.
And for everything to start working and for the residents to return to the settlement, timber is needed.
We also have to work a bit, or rather deliver all this timber.
Of course, you will face some difficulties; you will even have to build or restore something yourself. Construction requires long logs (but you can skip this and simply drive around) to continue delivering the timber, using that very timber.
Four-wheel drive, a winch, and unconventional solutions will be your allies.
There are some hidden passages, so don’t miss them.
Also, don’t forget that many things that seem safe at first glance can be deceptive, just as a shortcut can turn out to be longer.
Alertness and attentiveness are your main allies.

P.S.: Please don’t judge harshly for minor flaws and mistakes; I haven’t uploaded maps for a long time.
The map took a long time to make; sometimes I lacked time and might have missed something. The map file is large, with many static objects.

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