Mods from the «Maps» category 455

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2 Oct 2025 at 11:04

Spring Forest Map version 1.2 for SpinTires (v03.03.16 /1.7.1)

On the map:
- 2 garages (closed);
- 5 sawmills;
- 1 gas station;
- 1 logging site;
- 2 loading points;
- 2 starting slots;
- 10 scouting points;
- Map size: 1x1 km.

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137
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2 Oct 2025 at 10:48

Hell Pass Map version 1.0 for SpinTires (v03.03.16)

The "Hell Pass" map has:

- 1 garage (closed);
- 3 sawmills;
- 1 gas station (two locators in one place);
- 1 logging site;
- 1 loading point;
- 1 starting slot;
- 5 scouting points.

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82
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2 Oct 2025 at 10:36

FIGASE 5 Map version 1.0 for SpinTires (v03.03.16)

On the map:

- 1 loading spot;
- 1 garage (open);
- 1 gas station;
- 5 sawmills;
- 5 slots.

ATTENTION! A tree fallen on the tracks has caused an accident on the railway. We ask everyone who is available and has transport capable of carrying cargo to help clear the wagons for further repair work on the section.

Thanks to all the authors of third-party objects for your work.

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2 Oct 2025 at 10:06

Dense Forest Map version 1.0 for SpinTires (v03.03.16)

On the map:

- 1 garage;
- 1 gas station;
- 1 logging site;
- 4 vehicles;
- 6 sawmills.

The archive contains two versions. One map with roads and mud, the other without roads and dry.

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99
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2 Oct 2025 at 9:35

Passing Through Map version 1.0 for SpinTires (v03.03.16)

Hello everyone!
I decided to make my first map, and here is what I came up with...

Features:
- No third-party objects on the map;
- Quickly completed due to the small map area;
- Suitable for measuring the maximum speed of models;
- Includes an elevation with a reasonable ascent and descent;
- Garage;
- Sawmill;
- Logging site;
- Gas station.

INSTALLATION (for those who don't know):
(1st method) add the files level_rase23y2.dds, level_rase23y2 to the following path [Spintires - Media - levels].
(2nd method) add the Media folder to the root game folder and confirm merging.
(3rd method) if you have JSGME, add the "Drag Map" folder from the archive to the MODS folder, and then activate it in the program.

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105
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2 Oct 2025 at 8:13

Map "Malo" version 1.0 for SpinTires (v03.03.16)

Greetings, dear Spintires fans! I haven't done map-making for a long time, and now I've made a map for you!

On the map:
- 1 garage (closed);
- 4 sawmills;
- 1 gas station;
- 1 logging site;
- 2 loading points;
- 4 scouting points;
- 4 vehicles at the start (can be replaced);
- 5 vehicles on the map.

Enjoy the game!

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UPDATE
152
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1 Oct 2025 at 16:52

Strontium Bear’s Reserve Map version 1.0 for SpinTires (v03.03.16)

Attention! There are 2 checkpoints on the map; if you enter their territory, you will lose your vehicle. This information is for those who do not read the description.

Hello, comrades! This is my 6th map. I took my time with it. I started making it a long time ago, but when Spintires quietly died, choked by a virus, I temporarily froze the project. But just recently, I passed my exams – feeling good, I decided to finish the map. I don’t like leaving things started but unfinished.

The number of vehicles depends on the version. The archive contains 2 versions of the map for different numbers of sawmills. Also, somewhere in the forest on the map, there is a micro microdistrict of gnomes. If you manage to find it, send a photo. Just curious how many people will find it. Size: 32x32.

On the map:

- 2 garages (1 closed);
- 3 gas stations;
- 1 logging site;
- 2 loading points;
- 3-6 sawmills;
- 8-9 vehicles on the map (2 unlocked);
- 8 reconnaissance points.

Plot:

The plot was quite something. But I forgot it. Forgot all the intricacies of the twists, intrigues, and climax. But I do remember its outline.
So it went like this:

There was a small town, and nearby was a forest. The locals took logs from there, hauled them to the sawmill, and used the byproducts to heat their stoves, earning a little extra money on the side. But then soldiers came, said it was a nature reserve, fenced everything off, set up checkpoints, and started shooting at anyone crossing the borders.

The people, left without means of subsistence, froze, became impoverished, and starved. You, as Pashka, must solve their problems while avoiding the military checkpoints. Otherwise, for every lost vehicle, Mikhail Gennadievich will punish you emotionally (or maybe not so emotionally).

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