Total files: 44559
MATERIAL
209
68
0
0
22 Oct 2025 at 15:47

Map Editor Object "Lighting Tower" version 1.0 for SpinTires (v03.03.16)

Model from the game S.T.A.L.K.E.R

Installation: copy the folders to C:\Program Files (x86)\Steam\steamapps\common\Spintires Combine Tools\Media
or to the location where you have the map editor installed

MATERIAL
311
116
0
0
22 Oct 2025 at 15:46

Objects for Editor: SVE version 2.0 for SpinTires (v03.03.16)

14 objects for the map editor:
- mountain with a tunnel
- stone bridge
- log stand (so you don’t have to pick logs up from the ground)
- crates on a pallet
- fuel barrel
- admin building (p3dm)
- transformer booth (p3dm)
- abandoned house (p3dm)
- ferry dock
- flat stone (driveable)
- grassy hill with a curved tunnel
- colonnade
- beach lounger with umbrella
- concrete crest for suspension testing

MATERIAL
260
101
0
0
22 Oct 2025 at 15:45

Spintires Plus for Tracked Vehicles and Maps Larger Than 1x1 km v01.03.17 for SpinTires (v03.03.16)

Modified version of Spintires Plus (specifically for tracked vehicles). It does not affect or change the game in any way, it is only needed for mods with tracks to work!

Contains 2 versions of ST+
The first version does not affect gameplay, all functions are disabled.
The second version has functions enabled.

Installation: Move the files from the desired folder in the archive to the game folder.

MATERIAL
420
111
0
0
22 Oct 2025 at 15:44

SpinTiresMod.exe version 1.4.7 alpha for SpinTires (v03.03.16)

What's included:
- mod for Spintires, supported versions: Steam 03.03.16, MailRu 09.11.16;
- built-in version of SpintiresPlus;
- modified SpinTiresEditorMod editor;
- utility for working with map files LevelTools;
- mod manager.

Spintires mod:
- Support for maps larger than 1x1 km.
- Support for tracked vehicles.
- In-game mod manager, ability to enable/disable signed workshop mods.
- New mod support system. Ability to add additional language files. Workshop mod localization.
- Launch normally or via modified exe file (Steam version only, needed only if memory shortage issues occur, it patches the ability to allocate more than 2GB of memory to the application).
- MailRu version now saves settings in its own folder.

Spintires Editor mod:
- Removed map size restrictions.
- Improved height calculation.
- Ability to change maximum height, default is 64m.

Installation:
1. Install anywhere like any program – run it.
2. Click Settings, first field SpinTires Directory – click Install and specify the game folder. It should look something like this: C:\Program Files (x86)\Steam\SteamApps\common\Spintires\
3. Click Ok, the program will show a Launch Spintires button – launch the game through it!

How to add a mod (vehicles, maps, etc.):
1. A mod can be a folder or a ZIP archive.
2. Check the correct mod structure – the mod folder/archive should contain game folders like classes, levels, etc. The Media folder is not needed!
3. All mods can be placed in the program folder "Data\Spintires\Mods"
4. You can also add your own mod folder – in the mod manager on the "Mod Folders" page.
5. If everything is correct – the game should detect the mod.
6. In the mod manager you can manage mods – enable/disable, set priority, specify additional mod tags.

Workshop mod localization. See the example in the screenshots.

Tag String:
- Attribute "Type": can be "assets", "game", "help", "ui"
- Attribute "Replace": if "True" – replaces the previous value. Use carefully, it can overwrite values from any mod!

Tag Language:
- Attribute "Id": two-letter language code, e.g. "ru" or "en"
- Tag value: the text itself
- Attribute "Value": the text itself (better to use the tag value), if the tag value is not empty, the attribute is ignored

Additional localization for any mods.

See example in folder Data\Spintires\ModsExample\ExtraStrings.
"_append_levels_game.txt", "_prepend_std_game.txt" – what it means:
- prefix "_append_", "_prepend_" – defines how the word will be added. "_append_" – if already present, it will not be added. "_prepend_" – if already present, it will be replaced.
- postfix "_game" – word group, can be "assets", "game", "help", "ui".
- in the middle "levels", "std" (between prefix and postfix) can be anything – essentially a unique identifier.

For more details see Readme.ru.txt in the Help folder.
For all setup/installation questions contact the group messages SPINTIRES HARDCORE.

MATERIAL
362
117
0
0
22 Oct 2025 at 15:43

Cheater Save version 15.11.16 for Euro Truck Simulator 2 (v1.2-1.26)

What it includes:
- all garages unlocked
- level 90
- 3,500,000,000 wallet

Installation: C:\Documents\Euro Truck Simulator 2\profile

MATERIAL
378
146
0
0
22 Oct 2025 at 15:42

TEDIT version 6.7.1 for Euro Truck Simulator 2 (v1.30.x)

This version supports multi-trailers (double, triple, etc.). How to build, load, and unload them - see the video "Multiply trailers - build, load, unload.mp4". When loading cargo into a trailer, the cargo weight is distributed evenly between the trailer and its dolly (leading trailer), but only if the leader has no jobs!

Now each cargo has COG coefficients (file cog.txt). If the program detects the absence of COG for the cargo, the default COG (0, 0.4444, 0) will be used. You can manually change the COG of each cargo in the program (in the "Bases cargoes" window).

Now in the "Hotkeys config" window, key codes are represented by names instead of numeric codes.

Now it is possible to cancel the selected job by pressing the [Delete] key in the job list.

Now when selling a trailer, prices from the trailers.txt file are taken into account.

Utilities updated.
The Mods folder contains mods necessary for the full functioning of the program:
- tedit_notebook_ats.scs - modified notebook for American Truck Simulator
- tedit_notebook_ets.scs - modified notebook for Euro Truck Simulator 2
- tedit_opengates_ats.scs - open gates for ATS 1.6+
- tedit_opengates_ets.scs - open gates for ETS2 1.27+
- tedit_system_font.scs - modified font for the console (for ATS and ETS2).
Place the required files into the "mod" folder.

The Plugins folder contains plugins necessary for the full functioning of the program. These plugins are needed for interaction with the program directly from the game. Plugins are available in two versions - for x86 and x64. Copy the entire "bin" folder into the folder where the game is installed: ...\Euro Truck Simulator 2\ or ...\American Truck Simulator\.

The Tools folder contains utilities for automatically creating files required for TEDIT operation: alias files, dispatcher_cargoes.txt, special_cargoes.txt, and tedit.ini. See the readme files for details.

Most help (tips) can be read directly in the program by pressing F1 and moving the mouse pointer over any program elements. There are also some video helps in the Videos folder.


Notes:
The gps.txt files contain coordinates of all default bases for ETS2 v1.30.1.19s and ATS v1.29.1.17s, with all DLCs!
By default, the hotkey to call the dispatcher from the game is F12, and to get the last 5 messages - the "right Windows" key!

Useful information:
Hidden text
When launched, the program automatically decodes the save, opens it, and saves a copy in the file game.sii.bak.

When closing, the program DOES NOT save the save! To save, you need to press the "Save game.sii" button.

"Open" trailers mean trailers whose cargo is visually visible to the user (log carrier, low loader, tipper, container carrier, car carrier, etc.). Accordingly, in "closed" trailers, cargo is not visually visible (Krone Profiliner, Schmitz Universal, etc.).

The second part of the alias filename is taken from the language selected in the game. If the alias file is not found, English is used by default (aliases_en_gb.txt). If you forcibly specify the parameter aliases_filename= in the program config, that file will be used.

Each time the program starts, it analyzes the save and replenishes the cargo list for companies (files companies_in.txt, companies_out.txt). If you do not want the program to do this (for example, when creating exclusively your own logistics), set the collect_on_start parameter in the program config to "0".

Now when unloading, the distance of the trailer from the unloading base coordinates is taken into account. If it is farther than 300 meters, you will not be able to unload. This is adjustable in the config by the max_unloading_distance parameter (default is 300).

You can also adjust the probability of a suspended job appearing (when the dispatcher says "Coordinates will be sent later..."). This is controlled by the suspended_prob= parameter. Default is 0.5.

Installation:
1. In the main game config, the parameter g_save_format must be "2"!
2. Copy the entire "TEDIT" folder somewhere on your computer.
3. Delete all old TEDIT utilities, mods, and plugins.
4. Copy the new TEDIT utilities, mods, and plugins into their folders.

WARNING!
If the game successfully loads the plugin, a message "Detected request to use additional SDK features" will appear when starting the game. If this message does not appear, it means the game failed to load the plugin.

MATERIAL
328
126
0
0
22 Oct 2025 at 15:41

SweetFX version 03.12.16 for Euro Truck Simulator 2

A graphics program that enhances the quality of the game image! It becomes: sharper, more colorful, richer, etc.

This program is also great because it can be combined with any graphics mod!

Installation:
Move the program files to the root folder of the game (where the exe file is located).
Screenshots are taken by pressing the F11 key and are saved in excellent quality in the same location as the program!

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)