Total files: 44559
NEWS
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22 Oct 2025 at 11:00

ATS Update 1.31

Update 1.31 will add quite a lot of new functionality to the games, including: the addition of connecting cables between the trailer and the tractor (with various visibility settings), as well as improved mirror functionality. For fans of exploring the game map, a new route CA120 will become available, which will pass through Yosemite National Park. Just remember that when driving commercial vehicles on such roads, you must comply with additional rules and restrictions. Also, three types of dump trailers with bottom unloading will be added to the game.

Players often ask developers to add some interesting features, and update 1.31 will fulfill several such wishes. Now, when searching for jobs, players will have new filters that will help find the necessary cargo faster, and the information panel with order details will be supplemented with new data. Also, do not forget about the many tweaks and fixes that update 1.31 brings to the game, the most noticeable being the automatic application of the parking brake on the tractor when entering the game after an unexpected crash or computer restart.

Developers continue to improve tools for creating mods and addons. Currently, they have only halfway completed the transition to a new technological process for working on textures, materials, and vegetation of road segments, which is used not only by the developers themselves but also by mod creators. Previously, developers used a kind of “stamps” with pre-made templates to save memory and disk space, but now they consider this approach outdated and suggest using the “brush” tool to simply “paint” what the designer intended when creating the environment. This approach is more flexible and allows conveying all the landscape features in the game. In turn, introducing this functionality requires all modders to resave all their previously released works using the updated editor. Developers hope that authors of popular community maps will update their works as soon as possible. Also, with the release of update 1.31, developers will drop support for outdated maps (released before the arrival of format 4.38). In other words, if a map was last updated before February 2017, it will no longer be supported by the game. Developers hope this change will not affect most popular mods.

Main changes:
- Added connecting cable system between tractor and trailer;
- Improved mirror visualization (correct field of view (FOV) relative to the driver’s head position, as well as correct reflection and curved mirror view visualization);
- Added new road CA120, which will pass through Yosemite National Park;
- Added new dump trailers with bottom unloading.

Minor changes:
- New filters added on the job search screen;
- Parking brake automatically engages after tractor loads (g_park_brake_init);
- Screenshot filenames will now be based on date and time;
- Increased accuracy of displayed order and trip data on the information panel;
- Fixed torque lock issue;
- Fixed tractor damage in dealer centers and when selecting jobs through agencies;
- Fixed warning messages about trailer damage;
- Fixed HDR interpolation.

Tools and mods:
- New brushes added to the map editor for creating and editing landscapes;
- Old maps are no longer supported by the game (before 4.38 format, due to brush functionality introduction);
- Mirror_data;
- Trailer parameters can specify whether it is autonomous or not;
- Variable shift length;
- Tractors in dealer centers no longer appear in the general list; the game reads all data and catalog entries;
- Steering wheel is no longer linked to the wheel model and is an independent object;
- Removed support for outdated attributes.
On April 14, the open beta test of American Truck Simulator update 1.31 was launched – developers warned that the build contains two known issues they plan to fix soon along with other bugs that testers may find. The open testing phase of update 1.31 for Euro Truck Simulator 2 will start a little later.

Anyone can participate in the open testing (no password required). To do this, select the test build of the game (public_beta – 1.31 public beta) in the game properties on Steam, under the “BETAS” tab. You can report found bugs and issues on the developers’ forum.

NEWS
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22 Oct 2025 at 10:59

ETS 2 Update 1.31

Just recently, the open beta testing for American Truck Simulator update 1.31 started, and now it’s time to launch a similar phase for Euro Truck Simulator 2. Although update 1.31 adds many common features to both ETS 2 and ATS, there are also differences, which we will discuss today.

As mentioned earlier, the main innovation of version 1.31 is the functionality of the connecting cables between the tractor and the trailer, and we should not forget the updated mirror reflection rendering, which has become more accurate and realistic.

The ETS 2 1.31 update brings several new features exclusively to the European trucking simulator. The first, probably a very long-awaited feature after the release of similar functionality in ATS, is the system of random events on the roads. Now, dozens of different incidents that affect traffic can also occur on European roads. You will now be able to see everything from minor accidents to more serious incidents — including burned-out vehicles and emergency landings of small private planes right on the roadway. The second feature, which the developers kept secret until the last moment, at least until the announcement of the connecting cables system, is the introduction of Scania R and S tractors with an 8×4 wheel configuration.

Among smaller changes in the Euro Truck Simulator 2 1.31 update are new order search filters, an updated information panel with new order data, and the tractor automatically engaging the parking brake upon game launch after an unexpected crash or computer reboot. In addition to the changes listed above, the update includes other minor fixes, tweaks, and corrections. For example, license plates have been updated for some countries, affecting at least trailers and tractors from the UK.

The developers continue to improve tools for creating mods and addons. Currently, they have only halfway transitioned to a new technological process for working with textures, materials, and vegetation on road segments, which is used not only by the developers themselves but also by mod creators. Previously, developers used a kind of “stamp” with pre-made templates to save memory and disk space, but now they consider this approach outdated and suggest using a “brush” tool to simply “paint” what the designer envisions when creating the environment. This approach is more flexible and allows the game to convey all the landscape features. Introducing this functionality requires all modders to resave their previously released works using the updated editor. The developers hope that authors of popular community maps will update their works as soon as possible. Also, with the release of update 1.31, the developers will drop support for outdated maps (released before the 4.38 format). In other words, if a map was last updated before February 2017, it will no longer be supported by the game. The developers hope this change will not affect most popular mods.

Main changes:
- Added a system of connecting cables between the tractor and trailer;
- Improved mirror visualization (correct field of view (FOV) relative to the driver’s head position, as well as accurate rendering of reflections and curved mirror views);
- Random events system on the roads;
- New Scania R and S tractors with an 8×4 wheel configuration.

Minor changes:
- New filters added to the order search screen;
- UK trailers are no longer independent (autonomous) when assigning license plates;
- Parking brake automatically engages after tractor loading (g_park_brake_init);
- Screenshot filenames will now be based on date and time;
- Increased accuracy of displayed order and trip data on the information panel;
- Faster gear shifting when using new gearboxes (opticruise);
- Fixed/updated vehicle license plates in some countries (Belgium, Norway, Poland, Czech Republic);
- Fixed torque lock issue;
- Fixed tractor damage in dealer centers and when selecting orders through agencies;
- Fixed trailer damage warning messages;
- Fixed HDR interpolation.

Tools and mods:
- New brushes added to the map editor for creating and editing landscapes;
- Old maps are no longer supported by the game (pre-4.38 format, due to brush functionality introduction);
- Mirror_data;
- Trailer parameters can specify whether it is autonomous or not;
- Variable shift length;
- Tractors in dealer centers no longer appear in the general list; the game now reads all data and catalog entries;
- The steering wheel is no longer linked to the wheel model and is an independent object;
- Removed support for deprecated attributes.
On April 21, the open beta test for Euro Truck Simulator 2 update 1.31 was launched.

Anyone interested can participate in the open testing (no password required). To do this, select the test build of the game (public_beta – 1.31 public beta) in the game properties on Steam, under the “BETAS” tab. You can report found bugs and issues on the developers’ forum.

NEWS
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22 Oct 2025 at 10:58

Oregon: Scenic Route 101

As soon as the developers at SCS Software complete work on the Oregon expansion and release it, all players will have the opportunity to drive almost the entire length of Route 101 (U.S. Route 101), which starts in Los Angeles and runs north through California and Oregon, ending in the state of Washington. Therefore, the entire route will only become available after the release of the map expansion including the state of Washington (when exactly is still unknown, but it will happen eventually). Below you can see screenshots from the new area around Route 101 between the cities of Eureka and Crescent City.

This scenic coastal highway is known for many landmarks, views, beaches, and popular rest stops. Many of these landmarks and beautiful spots have been brought into the game by the developers, who are still working on the new state, but what they have achieved so far is definitely worth the time spent on it.

Source

#OregonDLC

NEWS
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22 Oct 2025 at 10:57

STModsWiki - STMods Knowledge Base

Hello, friends!

We are pleased to announce the launch of the Wiki project wiki.stmods.ru.
This project was created to organize and unite in one place the experience of mod developers for the games featured on the site https://stmods.ru/

First articles:
Config (registration) - comments on truck registration
Creating a modification when a model is available
Cached file

We hope for your participation! Don’t be shy, register, write what you know. What you don’t know – others will add. The Wiki is a collective encyclopedia. Let’s build a knowledge base bit by bit!

Thank you for being with us!

NEWS
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22 Oct 2025 at 10:56

April Update News: Ridge DLC, New Scavenge Game Mode

Today the developers are pleased to announce Ridge, the second free DLC for Spintires: MudRunner, coming soon to PC, PS4, and Xbox One.
The Ridge DLC promises to introduce a new map called "Ridge," two new vehicles, and, for the first time, an entirely new game mode.
On the map, we will see a mountain ridge that divides the territory into two areas and is incredibly difficult to cross. This will be made even harder with the introduction of two new vehicles, the D-538 and B-6A. More detailed information about these vehicles will be provided in future vehicle-specific news.

These new additions will help players tackle the new challenging game mode introduced in Ridge – Scavenge.
The Scavenge mode, unique to the "Ridge" map, is a mode without logging camps. This means players won’t be able to simply take logs and transport them. Instead, there are now random "collection spots." These spots—two or three locations—are randomly selected each time you start the map, and logs spawn there that must be collected with the crane!

Currently, there is no specific planned release date for the Ridge DLC, but it is tentatively expected by the end of May.

The developers continue to work on MudRunner USA and still promise to share more information about it in the future, but are currently exploring options regarding licensed vehicles for it.

The development team thanks the dedicated modding community for helping make Spintires: MudRunner the best game, but for now, they are only exploring options and have no concrete plans for implementing mods on consoles in the short term.

Finally, the Nintendo Switch version of Spintires: MudRunner is still in development—no details yet.

Source

NEWS
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22 Oct 2025 at 10:55

Best Map 2018 - Voting: Group 1

Hello, friends!

As part of the contest from Mr.BoS and STMods.ru for the best map of 2018, we are launching a vote – in the first stage, we will choose the best map in each group. There will be 5 such groups. Then, in a separate vote, we will select the best of the best!


This vote will last one week. After it ends, we will start voting for the next group, and so on.

Maps that make it to the final vote will be made publicly available without authorship attribution during the voting period, so voters can try out each map before voting.

Four maps participated in the first group; we invite you to familiarize yourself with them through the stream recordings and choose the best one:





#bestMap2018

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22 Oct 2025 at 10:54

Oregon: Truck Stops

Recently, the developers showed us locations on the highway that we will see while traveling through the state of Oregon in the ATS Oregon DLC. This time, they showed us places where you can stop, refuel your truck, relax for a while, or stay overnight before continuing your long journey. There are some quite well-known truck stops in development...
... easily recognizable as unique landmarks. Some others are more generic, in the style of typical Oregon architecture. In the first four screenshots, you can see our concept of the famous Biggs Junction – one of the popular hotel network stops for tourists.

Source

#OregonDLC

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