BeamNG.drive 1908

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7 Oct 2025 at 6:51

BeamNG.drive Update 0.20.2

Update v0.20.2 is now available for BeamNG Drive, it’s been out for quite a while, but we can’t miss the chance to talk about it. Maybe some people still don’t know about this news. The update fixed various bugs related to the audio system, vehicles, maps, as well as localization for the following languages: Spanish, French, Japanese, Korean, Portuguese, Russian, and Chinese.

Vehicles
- Gavril Bluebuck. Fixed the configuration of the lower part of the car, which caused tires with white stripes to be used instead of standard black tires.
- Gavril Roamer. Fixed weak mounting beams for additional lighting. Also fixed the position of the lighting instruments.
- Gavril Barstow. Fixed a bug where the exhaust pipe did not align properly with the exhaust manifold.
- Gavril Barstow. Fixed engine bay meshes.
- Gavril Barstow. Fixed steering shaft.
- Gavril Barstow. Other minor fixes for this vehicle.
- Fixed incorrect rear light settings for the 200BX.
- Fixed use of the wrong slot for standard 225/75R16 tires.

Levels
- Industrial. Fixed some textures and meshes.
- Derby Arenas. Fixed terrain. Improved some buildings. Updated some meshes. Improved textures. Improved spawn location. Art_v2 folders are now simply called “Art.” Old V1 Art folders removed. Level folders cleaned up.
- Small Island. Fixed incorrect path to materials. Added missing textures. Removed non-existent elements from this level.
- Italy. Fixed path to some textures.

Audio
- Changed the engine load calculation system at idle. Thanks to this, engine sounds are now more realistic.
- Fixed the impact detection system, so crash sounds will now play better, without delays (in most cases).
- Fixed Supercharger for backward compatibility.

UI
- Added official localization for the following languages: Spanish, French, Japanese, Korean, Portuguese (Brazil, Portugal), Russian, Chinese (Traditional, Simplified).
- Fixed a bug that caused the “Hide/Show” function not to work.
- Added missing translations for some game features.
- Other minor additions and fixes.

Miscellaneous
- The “clear cache” function no longer deletes saved vehicle configurations.

World Editor
- Fixed an error that caused a crash when creating a new road.
- Fixed a crash that sometimes (quite rarely) occurred when launching the editor.
- Fixed an issue with disappearing landscape objects in the editor.
- Added some missing files.

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4 Oct 2025 at 10:43

BeamNG.drive Update 0.21.3

An update with various fixes and improvements has been released for BeamNG Drive.
Vehicles
Bruckell LeGran
Fixed temperature sensor;Fixed bug with switch duplication.
ETK 800
Fixed issue with license plates.
Gavril D-Series
Added new cargo: wooden crate and wooden planks.Reworked destructibility and damage.For the Desert Truck, the fuel cell no longer breaks so easily in frontal collisions.Various minor fixes.
Gavril H-Series
As with the D-Series, wooden crates and planks have been added as cargo.Added a roof basket for cargo transport.Minor fixes.
Hirochi SBR
Improved configuration descriptions.
Ibishu Covet, Vivace/Tograc
Fixed minor bugs. 
AI
Improved ability to overtake and avoid oncoming vehicles on narrow roads.
Physics
Vibration at around 35 km/h has been adjusted for some vehicles.
Other changes
Fixed game engine bug related to Lua virtual input. Improved Korean and Portuguese localization.Other minor improvements and fixes. 

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3 Oct 2025 at 13:49

BeamNG.drive Update 0.21.4

A fresh hotfix for the previous patch has been released, which fixes a number of bugs and adds small improvements to the game.

Interface
- Fixed some translations and improved text display in the menu.
Console
- Fixed a crash caused by excessively long text in the popup window.
Other
- Fixed files in the generated archive.

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2 Oct 2025 at 11:03

BeamNG.drive Update 0.22.2

An update numbered 0.22.2 has been released for BeamNG Drive. The patch includes various improvements and fixes. Let's go through everything in order. We will write about the new 0.22.3 patch in the next news!
General (vehicles)
Added support for vehicle triggers for on-board trailers, tanker trailers, and others.
 Bruckell LeGran
Fixed speedometer needle positions;Corrected reflection in the right mirror;Fixed various speedometer bugs: incorrect speed display, maximum needle travel, position, and more;Fixed lighting bugs;The exhaust is now properly attached;Fixed missing clutch pedal;Various reworks and improvements, as well as fixes related to the car model. Details display correctly, headlights are properly aimed, bugs fixed.
Bruckell Moonhawk
Category corrections made.
Cherrier Vivace/Tograc
Engine limiter beams refined.
ETK 800
Minor fixes.
Gavril Barstow
Fixed fuel tank deformation bug that caused a durability issue.
Gavril Bluebuck
Fixed exhaust particles for V8.
Gavril D-Series
Improved transmission;Engine improvements, intake durability, and more;Fixed some models (meshes);Fixed detachment of the roll cage;Other improvements and fixes.
Gavril Grand Marshal
Increased durability of engine intake components.
Gavril H-Series
Increased durability of engine intake components;Fixed transmission stabilization;Various model improvements.
Gavril Roamer
The same changes as for the Gavril H-Series.
Hirochi SBR
New engine parts;Improved engine deformation;Now everything breaks correctly;The rear light indicator no longer sticks.
Hirochi Sunburst
Fixed bug with the 1.8-liter engine where it spawned already broken.
Ibishu Pigeon
Added roof bars. 
Wentward DT40L
Fixed swaying of side panels.
Soliad Wendover
Improved steering control for drifting;Door latch has increased durability;Radiator improvements;A large number of various fixes. Previously, models and textures of various parts were missing, there were bugs with deformations, lighting, and more – all of this has been fixed in the new patch;Reduced vibration of doors and mirrors;Other minor changes.
Other improvements
First-person view has been significantly improved for almost all vehicles.Interaction improved. There was a bug with the cursor when using a gamepad. Now controlling with a gamepad is much more pleasant and realistic.Rendering in photo mode improved.
Walking system
Spawn system optimized for walking mode;Vehicles blocking exiting the car (switching to walking mode) no longer magically disappear;Other minor improvements.
Game engine
Fixed random crashes.Added a new experimental feature to switch to another vehicle, even if it is inactive.Various text fixes.Folder system slightly reworked.
Launcher
Localization added.When the game crashed, clicking "More Information" opened the wrong link in the browser. This has been fixed.
Traffic
Fixed collision of vehicles from road traffic;Fixed bug with “magical” spawning of road traffic vehicles;Fixed bug with strange AI driving. 
Audio
The system received a number of changes, the sound is much better. Several minor fixes and improvements to enhance overall sound quality.
World editor
Fixed bug with the menu displaying layouts.Adjusted menu window sizes.Fixed bug causing freezes when holding CTRL and interacting with certain editor objects.Fixed triggers.Some objects can now be renamed.Other similar improvements and fixes, the editor has become much better.
Miscellaneous
Various other aspects of the game received a number of fixes and improvements; overall, the game has become much better with fewer bugs.

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2 Oct 2025 at 10:51

BeamNG.drive Update 0.22.3

Another patch 0.23.3 for BeamNG Drive. 

Vehicles
Gavril D-Series
Fixed a collision bug.
Gavril H-Series
The license plate no longer passes through the car's textures.
Gavril Roamer
Fixed an issue with the fender flare;V8 fixes.
Ibishu Covet
Now all parts break correctly.
Ibishu Hopper
Fixed front suspension attachment (tracked version).
Soliad Wendover
In the previous patch, the developers fixed the reflection in the right mirror. However, the bug reoccurred. Another attempt to fix it.Redesigned interior materials.Other fixes.
Wentward DT40L
Fixed an issue with seat models. 
Walk Mode
Camera improvements.
Game Engine
The remote control QR code now generates correctly.Various camera fixes.Crashes during world generation occurred. This has been fixed.Other minor improvements and fixes to enhance the game engine.
World Editor
The landscape paint brush has been recolored to red.Fixed world editor crashes under various conditions.Fixed a bug where the root node could not be found.Fixed a bug with empty entries.Other fixes and improvements.
In addition to all of the above, some minor bugs that were not included in the patch notes were also addressed. 

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1.5K
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1 Oct 2025 at 14:00

Wheel Physics Modification

The developers of BeamNG Drive are constantly working on improving their game, particularly the physics, including wheel physics, as this is a very important detail in a simulator like BeamNG. Some of the latest changes have excited the English-speaking community, and the developers thanked everyone who left positive feedback. It was mentioned that they strive to make driving as realistic as possible.
Additionally, the game developers shared some details and their thoughts. They said that their approach to vehicle modeling is very different from some other counterparts. A strong emphasis is placed on the development of vehicle chassis and tire modeling so that the vehicle interacts with other world objects as realistically as possible. During the development of all this, problems arose, and the developers continue to improve their universal system to this day.
Latest changes
Many noticed changes after the release of patch 0.21, where the tire model was deeply refined and improved, particularly the rolling resistance characteristic — the force that opposes free forward movement. At high speeds, passenger cars have less than 2% rolling resistance. In simple terms, this means that during fast movement, the tires create resistance amounting to 2% of the vehicle’s total weight. 
However, such low values were not always the case. Back in 2015, when the developers were working on this system, the resistance at very high speeds was around 25%, which is very high. Naturally, there were negative effects such as slowing the car down, reducing the maximum speed, and also affecting handling.
After long work, calculations, and physics improvements, in 2017 the developers managed to reduce the percentage to 6-10%, more than twice as low. This positively affected vehicle handling since grip improved at higher speeds. 
And finally, after the 0.21 update, this figure dropped to 2% and even less. Needless to say, this had a great impact on vehicles. Thanks to this percentage, vehicles now handle well at speeds up to 400 km/h, which is incredibly high.
To achieve this result, a huge amount of work was done. The first solution was to increase the tire nodes. However, this did not succeed. But a solution was found — increasing the number of ground layers. The first slot is elastic, the second layer is rigid. In other words, the decision was made not to change the vehicles themselves, but the surrounding conditions. Surprisingly, this solution helped reduce the rolling resistance by about three times. After that, other actions were taken, such as increasing the total layers of the ground surface by 10 times, and so on — and this yielded positive results.
And that’s not all! At the end, the developers promised to continue working on tire and surface modeling in general. They will keep improving the game, striving to maximize realism. We look forward to news!

NEWS
2.4K
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1 Oct 2025 at 9:53

BeamNG.drive Update 0.23.3

An update numbered v0.23.3 has been released for BeamNG Drive, which fixed various bugs and introduced improvements. Let's look at these changes.
Vehicles
Bruckell LeGran. When broken, the rear signal lights' glow did not turn off. Bug fixed.Gavril H-Series. "Derby" config fix.Gavril Roamer. "Derby" config fix.Ibishu Pigeon. Minor visual fixes.Ibishu Wigeon. Visual fixes, minor correction to the I4 engine belt model. 
Camera
Fixed an error that caused the camera to crash in certain scenarios and campaigns.
Game Engine
The engine was further stabilized for Vulkan rendering.Fixed the infinite mode for Vulkan.Fixed an issue with inverted images in mirrors at low graphics settings.Fixed an error with automatic resetting of some values (beamLongBound and beamShortBound).
UI
Fixed a bug with the license plate registration button.Fixed non-working splash screens.There was a bug that prevented disabling shadows even if the lighting level was set to low in graphics settings. Fixed.Some performance improvements.
Launcher
During game file verification, the verification tool could automatically delete important files. This issue has been fixed.Fixed a bug where the verification tool deleted unknown files but did not move them to the backup storage. 
World Editor
Fixed an error that prevented the world editor from opening and showed a message about missing files.Due to an issue with the engine sound debugging tool, values could not be changed. This has been fixed.Hidden objects were not displayed when loading a level for unknown reasons. Fortunately, this is fixed.A number of other minor world editor fixes.
Other Changes
Improved traffic, especially in Bus Routes mode.Other fixes and game improvements. 

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