It has been quite some time since the last update, but we’re back just in time to bring you some holiday cheer. Version 0.24 introduces some exciting new features, graphical improvements, and minor physics tweaks to the game.
Ibishu Pessima 1996 Update
While working on vehicle updates, we didn’t overlook the Ibishu Pessima. Many players know that the 1996 Ibishu Pessima was one of our most content-sparse vehicles, with very few customization options and factory features, and its visual quality was somewhat lacking.
With this update, we aimed to address both issues and deliver a higher-quality in-game vehicle model. To achieve this, the Pessima received a redesigned 3D model with improved detail, proportions, and textures. The jbeam structure was also reworked to enhance deformation and increase detail.
In addition to all this, the Pessima also gained a huge number of new parts, including new engine and transmission options, new sport and custom body kits, new spoilers, fender flares, roll cages, racing subframes – essentially, a full kit for building your Pessima is included in this update. The update also includes a complete set of factory custom and race models for the Pessima.
Gavril H-Series Update
The Gavril H-Series also received a much-needed overhaul. This van got an excellent new 3D model and materials, along with a set of new content, including body styles for side doors and passenger seats, new interior color options and passenger details matching the revamped interior, as well as new base and premium facelift parts.
The vehicle also underwent thorough configuration review, with existing configurations reworked, several new configurations added, and three new skins introduced.
Additionally, we added new diverse props, including a living room set, refrigerator, chair, TV, and cardboard boxes, so if you’ve ever wanted to pretend you’re driving a moving van, now’s your chance!
And to top it all off, we’re refining our physics skeletons to achieve more realistic behavior. The chassis is now more flexible longitudinally, with altered load physics featuring reduced stiffness, improved collisions, and deformations. The tanker also receives a new loading beam with more realistic liquid sloshing behavior and adjustable volume, along with new load volume configurations of 22,000 L and 34,000 L.
PBR Update for Levels
In version 0.24, we continue the process of upgrading your graphics to PBR, which began with vehicles in the previous version.
To that end, roads, signage, and terrain on Jungle Rock Island, Utah, and the Small Islands map are being updated to PBR. Switching to physically based rendering will allow us to visualize the environment with greater accuracy and detail than ever before, bringing even more realism to your driving experience.
Missions
An exciting new feature introduced in this update is the mission system. You can now complete missions in free roam mode. Similar to scenarios, missions can be started from the level, and some missions can be customized before starting so you can tailor your experience.
Available mission types will include time trials and bus mode, available everywhere; drag races on the US West Coast and Gridmap V2; long jump in Utah; precision parking in Italy and the US East Coast; drifting and gymkhana in Italy and the US West Coast; and Arrival in Italy. More detailed information about what each mission entails will be in the patch notes. You will also be able to create your own missions using the mission editor. The editor is still in development, so it may not be entirely stable, but you will be able to use it to create new missions using existing mission types as templates, create fully customizable missions, and develop your own mission types and editors. Check out the mission editor documentation
here (English)!
Fixes and Improvements
The update also includes a number of map fixes as well as some changes to the world editor. The editor gains import and export features for the multi-vehicle creation window, along with revamped features and design.
Traffic systems on the US West Coast received several improvements, including changes to speed limits, enhancements to the police violation warning system, and additional customization options. Traffic will now respect all traffic lights on current official maps.
We have also begun a major overhaul of the entire user interface with this release – more details will be available later, but we invite you to share your feedback in the
dedicated thread (English).
Last but certainly not least: we are making some changes to the input device feedback system to make it smoother, more detailed, and more precise. A new soft lock option will attempt to keep your USB wheel’s position within the allowable angles of the current vehicle, adding realism to the game.
New bindings have been added to easily test various strengths and smoothing, in addition to other force feedback-related settings. The improved FFB is smoother and less noisy, allowing more detail to reach the wheel. It is recommended to adjust smoothing and FFB strength settings for the best results.
We have also made some improvements to the game’s sound, adding plastic interaction effects, cooling fan support, UI sounds, and ambience for the overview map and stereo headphone mode!
And as a final little cherry on top of the update cake, we have also added German and Polish localizations.
As an extra treat, we wanted to let you know that just in time for the holidays you can expect a content update featuring a new rival in the game lineup: the Bruckell Bastion, an American muscle car that can stylishly take on all challengers. Follow our social media channels for hints about other content in the holiday update!
Full changelog (English)
Original:
beamng.com