BeamNG.drive news 17

NEWS
1.7K
0
0
30 Sep 2025 at 14:04

BeamNG.drive Update 0.23.5

A new small patch for BeamNG Drive has been released, featuring improvements and bug fixes. Let's look at the changes in patch 0.23.5. 
Game Engine
Fixed a bug with the audio files content / audio.zip, which were simply inaccessible.Exporting performance graph data to a .json file caused a crash. The error has been fixed.
AI
Fixed a bug with the artificial intelligence where scriptAI (scripted AI) would not move. 
Traffic
Fixed traffic spawn when updating the bus route.
Replay
Fixed a bug where some vehicles became invisible in replays. This will no longer happen.If custom maps (mods) were used, some replays would not save. This is now fixed.Overall system slightly improved.
Map Editor
Fixed materials that were not displaying in the editor.After duplicating, some objects could not be selected or highlighted. This has been fixed.Improved overall performance.Added "Copy," "Paste," and "Duplicate" functions to the forest editor.Other improvements.
In addition to the above, various bugs were fixed and minor improvements were made. 

NEWS
1.8K
0
0
28 Sep 2025 at 16:01

BeamNG.drive Update 0.24

It has been quite some time since the last update, but we’re back just in time to bring you some holiday cheer. Version 0.24 introduces some exciting new features, graphical improvements, and minor physics tweaks to the game.
Ibishu Pessima 1996 Update
While working on vehicle updates, we didn’t overlook the Ibishu Pessima. Many players know that the 1996 Ibishu Pessima was one of our most content-sparse vehicles, with very few customization options and factory features, and its visual quality was somewhat lacking.
With this update, we aimed to address both issues and deliver a higher-quality in-game vehicle model. To achieve this, the Pessima received a redesigned 3D model with improved detail, proportions, and textures. The jbeam structure was also reworked to enhance deformation and increase detail.
In addition to all this, the Pessima also gained a huge number of new parts, including new engine and transmission options, new sport and custom body kits, new spoilers, fender flares, roll cages, racing subframes – essentially, a full kit for building your Pessima is included in this update. The update also includes a complete set of factory custom and race models for the Pessima.

Gavril H-Series Update
The Gavril H-Series also received a much-needed overhaul. This van got an excellent new 3D model and materials, along with a set of new content, including body styles for side doors and passenger seats, new interior color options and passenger details matching the revamped interior, as well as new base and premium facelift parts.
The vehicle also underwent thorough configuration review, with existing configurations reworked, several new configurations added, and three new skins introduced.

Additionally, we added new diverse props, including a living room set, refrigerator, chair, TV, and cardboard boxes, so if you’ve ever wanted to pretend you’re driving a moving van, now’s your chance!
And to top it all off, we’re refining our physics skeletons to achieve more realistic behavior. The chassis is now more flexible longitudinally, with altered load physics featuring reduced stiffness, improved collisions, and deformations. The tanker also receives a new loading beam with more realistic liquid sloshing behavior and adjustable volume, along with new load volume configurations of 22,000 L and 34,000 L.
PBR Update for Levels
In version 0.24, we continue the process of upgrading your graphics to PBR, which began with vehicles in the previous version.
To that end, roads, signage, and terrain on Jungle Rock Island, Utah, and the Small Islands map are being updated to PBR. Switching to physically based rendering will allow us to visualize the environment with greater accuracy and detail than ever before, bringing even more realism to your driving experience.

Missions
An exciting new feature introduced in this update is the mission system. You can now complete missions in free roam mode. Similar to scenarios, missions can be started from the level, and some missions can be customized before starting so you can tailor your experience.
Available mission types will include time trials and bus mode, available everywhere; drag races on the US West Coast and Gridmap V2; long jump in Utah; precision parking in Italy and the US East Coast; drifting and gymkhana in Italy and the US West Coast; and Arrival in Italy. More detailed information about what each mission entails will be in the patch notes. You will also be able to create your own missions using the mission editor. The editor is still in development, so it may not be entirely stable, but you will be able to use it to create new missions using existing mission types as templates, create fully customizable missions, and develop your own mission types and editors. Check out the mission editor documentation here (English)!

Fixes and Improvements
The update also includes a number of map fixes as well as some changes to the world editor. The editor gains import and export features for the multi-vehicle creation window, along with revamped features and design.
Traffic systems on the US West Coast received several improvements, including changes to speed limits, enhancements to the police violation warning system, and additional customization options. Traffic will now respect all traffic lights on current official maps.
We have also begun a major overhaul of the entire user interface with this release – more details will be available later, but we invite you to share your feedback in the dedicated thread (English).

Last but certainly not least: we are making some changes to the input device feedback system to make it smoother, more detailed, and more precise. A new soft lock option will attempt to keep your USB wheel’s position within the allowable angles of the current vehicle, adding realism to the game.
New bindings have been added to easily test various strengths and smoothing, in addition to other force feedback-related settings. The improved FFB is smoother and less noisy, allowing more detail to reach the wheel. It is recommended to adjust smoothing and FFB strength settings for the best results.
We have also made some improvements to the game’s sound, adding plastic interaction effects, cooling fan support, UI sounds, and ambience for the overview map and stereo headphone mode!
And as a final little cherry on top of the update cake, we have also added German and Polish localizations.
As an extra treat, we wanted to let you know that just in time for the holidays you can expect a content update featuring a new rival in the game lineup: the Bruckell Bastion, an American muscle car that can stylishly take on all challengers. Follow our social media channels for hints about other content in the holiday update!
Full changelog (English)
Original: beamng.com

NEWS
3.4K
0
0
28 Sep 2025 at 15:57

BeamNG.drive Update 0.24.1

The long-awaited 0.24.1 update for BeamNG Drive has been released. The developers have made many interesting changes, fixed various bugs, and improved the game overall. Let’s take a look at what changes have been made to the game. It will be interesting!

New Car - Bruckell Bastion
Let’s start with the most exciting part, as the developers have added a new line of cars to BeamNG Drive – the Bruckell Bastion. Essentially, this is the most powerful muscle car existing in BeamNG. Potentially, this muscle car can have over 1000 horsepower, which is a lot for the game’s standards. However, despite such incredible power, the Bruckell Bastion has quite good handling and excellent maneuverability, so the car can be used not only on special straight tracks but everywhere.
Excellent road grip, good handling, high power – all these factors make the Bruckell Bastion a favorite of the police. Of course, special attention deserves the car’s customization options. You can fully tune this car to your liking. 
This is a full-fledged RWD sedan with about 20 configurations, engine options of V6 and V8 with additional tuning, visual tuning options, drag and drift variants, a Police option, and more. 



Remaster of Civetta Bolide
Now let’s discuss the changes to the Civetta Bolide. Essentially, this car has been completely redesigned. There are really many changes: brand new, higher-quality textures, a complete Jbeam overhaul, turbo options for the car, new customization possibilities. It can be confidently said that a huge amount of work has been done on this car.



ETK Driving Center Map Overhaul
The ETK Driving Center map has also received a number of significant changes: both visually and gameplay-wise. Now the AI on this map will behave more naturally, as AI paths have been redesigned and improved. New vegetation has been added to the map, along with various visual enhancements. The asphalt and roads have received PBR textures. And these changes are not the end!

Other Map Changes
Demolition Derby Arena. Asphalt textures have been updated to PBR, as have the landscape textures. Now everything looks much more beautiful and natural.East Coast, USA. The map received a number of visual fixes and improvements.“Grid” Map. Landscape textures updated to PBR, as well as asphalt textures. Minor fixes applied.“Hirochi Raceway” Map. Asphalt and landscape textures improved using PBR materials. Night lighting added to the map, bugs fixed.“Industrial” Map. As with other maps, materials were primarily updated to PBR (asphalt and landscape). Night lighting is present, collision bugs fixed, and some visual flaws corrected.“Utah” Map. Night lighting added near the camp. “Italy” Map. Building rotation fixed.A number of other improvements and changes for maps in BeamNG Drive. 

Missions
A new type of mission has been added that you can complete – delivery. There are 10 missions in this category. Delivery missions are available only on certain maps, namely: East Coast USA, Industrial, Italy, Jungle Rock Island, and Small Island.More missions in the “Drift” category, available on Automation and Industrial. There are 3 such missions in total.New missions related to the new vehicle - Bruckell Bastion have been added. These missions can be found on the West Coast USA map.A new drag mission to the airport is available on the “Italy” map.A number of small fixes for existing missions + minor new features.

Other Changes and Fixes

A bug was fixed where the player’s vehicle would respawn incorrectly during the playback of certain scenarios.Now, when creating traffic, an additional check occurs before a group of vehicles spawns.AI has been improved. Now, if the map has right-hand traffic, cars will stop on the correct side.Some sounds have been improved.A bug was fixed where the “Show custom vehicles in vehicle selector” option did not work. A number of other improvements and fixes in the game. 

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)