Write the reason for your dislike:
If you do not explain the reason, but write an unintelligible text, you will be deprived of the opportunity to evaluate the mods.
CancelVersion 3.0 for Euro Truck Simulator 2 (v1.43 - 1.46):
- Fixes and improvements.
- The steering wheel has become slightly heavier when turning at high speed. At low speed, slightly lighter.
- The suspension of the car and trailer is softer. At the same time, body roll is reduced.
- The trailer now does not affect the car at all during sudden braking, does not pull backward, does not press the rear to the ground causing the front of the car to lift, does not kick.
- Game settings have changed, see the mod description.
The review must necessarily be about a specific material (not about the uploader, not about the author and all his works in general)
Forbidden:There are no reviews yet. Be the first!
Log in to your account to add a review
Version 2.0 for Euro Truck Simulator 2 (v1.43 - 1.46):
This modification improves suspension and road grip at high speeds (approximately up to 230/250 km/h), as much as the game engine and physics allow. Remember, this is not a racing game! And do not break traffic laws on public roads. Realistic keyboard steering control is enabled. This allows for smooth turns at high speed.
Recommended in-game settings for keyboard and joystick users: see the screenshot here and in the archive - "Settings". Experiment with braking intensity; with a trailer, you can reduce it, as braking is better with one. Handling with a loaded 4-ton trailer is a bit worse, which is logical; the rear may kick slightly during sudden braking. (It no longer kicks more than that).
Recommended vehicle chassis settings:
1. After downloading the car mod, open it with an archiver;
2. Navigate to: \def\vehicle\truck\CAR NAME\chassis\;
3. Open/edit the file: standard.sii (the name may vary, like chassis1, chassis2, or anything else, the important part is the .sii file extension);
4. Change the following values (experimentation with these values is allowed):
residual_travel[]: 0.1
residual_travel[]: 0.1
Tested on vehicles:
1. Nissan GTR 2017 (Author: Mert İrşi)
2. Skoda Superb + Trailer (Author: SCS)
3. Tofaş Kartal (Author: TRZPRO). On cars with a lowered front end, sudden braking (floor pedal) may cause slight nosediving.
Compatibility with patches: 1.43 - 1.46. Load order: the mod must have higher priority than the car and trailer.
The mod is based on physics by: TheTiger and Alex KazaK - special thanks.
Author: quna1um
Changes:
- Most parameters have been reworked;
- The loaded trailer no longer kicks backward;
- Additional car test: Mercedes Benz AMG C63 S 2017 (Author: Mert İrşi).
Version 1.0 for Euro Truck Simulator 2 (v1.43 - 1.46):
This modification improves suspension and road grip at high speeds (approximately up to 230/250 km/h), as much as the engine and game physics allow. Remember, this is not a racing game! And do not break traffic rules on public roads. Realistic keyboard steering control is enabled. This allows for smooth turns at high speed.
Recommended in-game settings for keyboard and joystick users: see the screenshot here and in the archive - "Settings". Experiment with braking intensity; with a trailer, you can reduce it, as braking is better with one. Handling with a loaded 4-ton trailer is worse, which is logical, it slightly jerks backward during sudden braking.
Recommended vehicle chassis settings:
1. After downloading the car mod, open its archive;
2. Navigate to: \def\vehicle\truck\CAR NAME\chassis\;
3. Open/edit the file: standard.sii (the name may vary, like chassis1, chassis2, or anything else, the important part is the .sii file extension);
4. Change the following values (experiments with these values are allowed):
residual_travel[]: 0.1
residual_travel[]: 0.1
Tested on vehicles:
1. Nissan GTR 2017 (Author: Mert İrşi)
2. Skoda Superb + Trailer (Author: SCS)
3. Tofaş Kartal (Author: TRZPRO). On cars with a lowered front end, sudden braking (floor brake) may cause slight nosediving.
Compatibility with patches: 1.43 - 1.46. Load order: the mod should have higher priority than the car and trailer.
The mod is based on physics by: TheTiger and Alex KazaK - special thanks.
Author: quna1um