SpinTires 1615

MATERIAL
240
103
0
0
22 Oct 2025 at 15:18

Cargo: Ropes and Stones for SpinTires (v03.03.16)

Materials for the map:
Cargo stumps and stones, loaded with the corresponding cargo
4 pieces 2 points, only with a crane in the ATV gas 66 trailer.
The ATV gas 66 mod is added directly to the map.

Included Gaz-66 ATV and a test map.

Cargo model author: (DmitriyGDS)
Mod model author: (unknown)
Modification authors: (Marshall, DmitriyGDS)

MATERIAL
222
88
0
0
22 Oct 2025 at 15:17

SpinTires Addon Assistant version 1 for SpinTires (v03.03.16)

SpinTires Addon Assistant is a helper tool for registering default addons for vehicle mods.
Not everyone remembers or can memorize the addon name registration by heart.

Based on SpinTires Editor - Assistant, rewritten for addons, retaining the same design and screenshots.
Therefore, the main author is: Vladimir Chebanov (maxiride)

Installation: extract SpinTires Addon Assistant.chm from the archive to any convenient accessible location and start it by double-clicking.
If the file opens blank, you should unblock the file in its properties.

CHM correspondence: Den Huan

MATERIAL
149
63
0
0
22 Oct 2025 at 15:14

Map Editor Object Pack version 1.0 for SpinTires (v03.03.16)

Object pack for the Spintires map editor.
A total of 466 objects.
I compiled the pack myself from maps, etc. I use it myself and decided to share.
Based on already cached files.

MATERIAL
318
120
0
0
22 Oct 2025 at 15:13

Spin Tires - Updater version 1.4.0 for SpinTires (v03.03.16)

Updater functions:
- Car characteristic editor.
- Ability to make a backup (Buckup) of SpinTires Saves/Settings.
- Ability to monitor update releases.
- Ability to launch the game through the updater.

Editor functions:
- Suspension.
- Suspension-2.
- Front wheel steering angle.
- Max wheel steering angle.
- Steering speed.
- All-wheel drive On/Off.
- Fuel tank capacity.
- Vehicle weight.
- Maximum damage.

Installation:
1. Unpack the .exe file into the game folder.
2. Run and select the functions you need.

To edit the source, you need Cheat Engine 6.5.

MATERIAL
181
70
0
0
22 Oct 2025 at 15:12

Ref "Road1" version 1.0 for SpinTires (v03.03.16)

Ref "Road1" - a double dirt road with a mud puddle and a bypass to the hill.
This ref is made entirely from the working default game materials.
On the map itself, you can already add trees, bushes, grass, fallen firs, stones, and more to this ref.
Installation method: copy the Media folder into the folder with the map editor.
Clear the editor cache (%\AppData\Roaming\SpinTiresEditor)
Open the editor and click on the buttons highlighted in red (in the screenshots).
Create a new map. Add the ref. Perform a re-crane terrain.

MATERIAL
249
97
0
0
22 Oct 2025 at 15:11

Object: birch_big_a without leaves for SpinTires (v03.03.16)

Birch (birch_big_a) without leaves, adds a new tree birch_big_2 to the editor.

Installation: move the contents of the birch_big_2 folder to Media, additional information is in the archive.

MATERIAL
277
105
0
0
22 Oct 2025 at 15:10

Meshchera Object Pack for Map Editor for SpinTires (v03.03.16)

Friends!
In the archive, you will find a set of models prepared by me for the "Meshchera" map.

The map itself can be downloaded here: Map "Meshchera"

Some of the models were converted for adaptation to the map (mainly with corrected cdt), while others were modeled specifically for this map.

House and building models with the letter l in parentheses have a shared mesh that features high-quality window lighting integrated into the window openings at the model level. The differences from the base model are in the xml mesh (_l or _la), where you can specify which windows glow at night, their color, and so on.

The s10 models (insulators for connecting houses to poles) and pole_new (concrete poles) have properly set pivots and allow connecting corresponding wire overlays to them (with automatic snapping).

The road overlays used in the map are not included in the pack, as they are fully contained in the map archive itself.

Fence element models (used in overlays) are also not included in the pack because their use can significantly affect performance, and working with them requires fine-tuning. Careless and frequent use can lead to a sharp drop in fps. For this reason, most fences were modeled in MAX as a single object, following the terrain of a specific area, and are not of interest within the general pack.

Below is a list of objects divided into sections (houses, outdoor furniture and small items, lighting and electricity, utility buildings, and others), totaling 78 models.

I hope these models will help map authors diversify their works and make them more realistic and beautiful. Good luck and success in your creativity!

Houses:
h0, h2(l), h3(l), h4(l), h5(l), h6(l), h7(l), h8(l), h9, h10(l), h11, h12, h14, h15, h16(l, la), h16a, h17, h18, h19, h19a, h20(l, la), h21(l, la)

Outdoors:
s2a, s2b, s2c, s2d, s8, s9, s12, s14, s18, sw1, sw2, k1, k2, k3, bench1, bench2, bench3, bench4, bench5

Light + electrical:
s10 (for 2wire overlay), s11, s16, s17, s19, pole_new (for 3wire overlay)

Buildings:
s0(l), s0a(l), s1, s1a, s1b, s2e, s2f, s3, s3a, s4(l), s4a(l), s5, s6, s7, wc

Other:
t_model (branch heap), r_model (roots model)

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