SpinTires 1615

MATERIAL
336
113
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22 Oct 2025 at 15:01

New Tires Tweak version 2.0 for SpinTires (v03.03.16)

A set of 4 wheel kits. You can assign them to your vehicles yourself (instructions are included in the archive).
The corrected version of the wheels interacts with mud much better, but is still not perfect. The author plans to continue improving them.

This an update to the first set of tires I made. Fixed some issues with deflation, alignment, and mud showing properly. Still these guys are not a 100% but are better then the fist editions. I will continue to improve and provide more options over time.

New issues: Mud collects strangely on treads, but they return to normal when mud comes off or you go through water.

As always will take any help that some can offer.

Enjoy and Happy Mudding, Bigdubz420

MATERIAL
275
93
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22 Oct 2025 at 14:59

Fix for Spintires Editor Exe-4 Gig Memory Limit v1.0 for SpinTires (v03.03.16)

This is an amazing tool for map developers for the new editor that everyone is using.
The camera has been fixed, and now the landscape does not disappear when you zoom out.

I have verified that the .exe file has the LAA 4 gig flag enabled, and it works perfectly.

To configure our map, go to the "shaders" folder in the editor directory
To correctly display custom heights, you need to edit Shaders\Shared.fxh:
- Find the line static const float MAX_HEIGHTMAP_VALUE = 64.f;
- Replace 64.f with the desired value, for example 256.f

Open the file in Notepad or WordPad, find the line mentioned above, change the value, and save.

To use this feature, you must use SpinTiresMod.exe by AlexNez version 1.2.1, as it enables SpinTires to use larger maps.

Simply place the .exe and .dll files in the root folder of the editor

Enjoy!

Translation thanks to Shurik Kudinov (Torhadd) (Spintires TimberStorm)

MATERIAL
230
96
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22 Oct 2025 at 14:58

Village Refs for SpinTires Editor version 1.0 for SpinTires (v03.03.16)

References for the map editor, 6 villages from the "Kolhoz Bolshoe Dyshlo" map with through roads.
Thought they might come in handy, but if not - feel free to discard them.

MATERIAL
118
54
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22 Oct 2025 at 14:57

Object: Wooden Bridge for SpinTires (v03.03.16)

A model of a destroyed wooden bridge for the editor.
Put the contents of the archive (the Media folder) into the root folder of the editor.

Source: Spintires Карты 19rus

MATERIAL
245
96
0
0
22 Oct 2025 at 14:56

Editor Material: Reed for SpinTires (v03.03.16)

Reeds! So the pike has a place to stand on your map!
Dump the contents into the Media FOLDER of your EDITOR!
into the "brushes" file? which is located at D:\steam\steamapps\common\Spintires Combine Tools\Media\prebuild\common

Add these lines:

Into the grass block as shown in the screenshot.
Then in the editor, in brushes, find GrassReed (grass). That is the pike reed. Paint it thickly to red in the editor.

Source: Spintires Maps 19rus

MATERIAL
109
50
0
0
22 Oct 2025 at 14:55

Cliff Reference for Editor for SpinTires (v03.03.16)

Cliffy cliff.
Dump the contents into the Media folder of your editor

Source: Spintires Maps 19rus

MATERIAL
151
50
0
0
22 Oct 2025 at 14:54

Materials: Old Damaged Asphalt version 1 for SpinTires (v03.03.16)

A material pack for the map editor, which includes roads and terrain. The surface is old damaged asphalt.
The pack allows you to create smooth intersections and exits from the main road to country roads. The base for the road is the default two-lane road.

This pack does not replace the game's standard textures.

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