Greetings to all SpinTires fans!
I have finally finished work on "Mad Max," which took a lot of my time and nerves. And without the help of my "colleagues in the trade," it probably wouldn't have seen the light of day, so many thanks to them. Thanks to serg0 for converting and preparing the vehicles for this map at my request long before the map’s creation began. Thanks to barsikus5 for help with the scripts and also for converting a couple of suitable vehicles. Thanks to ser.rosszz for preparing the thematic vegetation here. Thanks to Sinnergynet for the short video and testing. The idea for this map came to me a long time ago, but I always either abandoned it halfway through, lacked time, or, as happened last time, simply "burned out" and lost the desire to make it. But there is one eloquent and most demanding player here (mishgan18) who convinced me to make this map after all; he knows how to present things so that refusal is impossible, so I am ultimately grateful to him as well.
So:
Hope is a mistake. You can’t gather what’s been lost—you’ll only go crazy. You, Max, live in a distant post-apocalyptic future. One day, you heard a call for help over the radio—whether it was dog-men attacking someone or desert vultures, it was hard to tell—but you couldn’t stay indifferent and set out on a journey. You borrowed a Ford, or as you call it, the Interceptor, from an acquaintance at a neighboring base, so at your base you only have a huge fuel tanker, which you took to help. After checking all the nearby bases and surveying the surroundings, you found no one but corpses, and there was plenty of "goods" left at the bases—not to let it go to waste, you decided to bring everything back to your base. Yes, your people went a couple of days ago for wood fuel to the radioactive swamps and disappeared somewhere, so it wouldn’t hurt to find the vehicle too...
On the map:
- 1 Z base (garage);
- 1 Max’s base (sawmill);
- 1 fuel tanker at the start (do not change, it contains garage parts and only these vehicles will fit on it).
P.S. Unfortunately, the headlights on the fuel tanker don’t work, so try to reach the neighboring base during daylight, otherwise it will be harder, though there are a few options. Don’t try to find shortcuts or cut through—it will cost you more. Look for refueling in vehicles scattered across the map or refuel in a limited way at base Z (periodically returning there). There are places where you shouldn’t hesitate—you need to act quickly and boldly, but don’t venture too deep into the "thickets." By unlocking reconnaissance points, you find all the vehicles and deliver them to your base; once you deliver them all, the mission is complete! Unfortunately, this map isn’t entirely straightforward: it works fully, but if you exit the game and then try to re-enter, you will get a crash. I tried to fix this in various ways, but it’s useless. The game won’t start until you clear the cache, so the map isn’t cached either, as the same problem occurs. In short, if you want to complete this map, be prepared to spend more than an hour on it in one go. The map also has its own soundtrack from the movie
Mad Max: Fury Road.
Good luck, Max Rockatansky! May your fuel tank and aqua cola always be abundant!