Mods from the «Maps» category 455

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4 Oct 2025 at 15:14

Map "Point" version 1.0 for SpinTires (v03.03.16)

Guys, this is my first kata, please don’t be too harsh. But objective and well-founded criticism is welcome.
A map for real men who are not used to backing down from difficulties and possess endurance and diligence.
Have an exciting time!

On the map:
- 1 garage (open);
- 1 gas station;
- 1 logging site;
- 6 cars at the start (replaceable);
- 21 sawmills.

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4 Oct 2025 at 14:37

LesBoomProm Map version 1.1 beta for SpinTires (v03.03.16)

Lesbumrop is a map with various locations where you will become a professional driver, not only of road vehicles but also of railway and river transport. Explore the map to discover all its features, deliver cargo to ports, stations, and factories, but be careful not to get stuck in the mud while driving the ZIL.

On the map:
- 4 unloading points;
- 1 base;
- 1 loading point;
- 2 automatic loading points (for arcade mode, one for the train, the other for trucks);
- 1 starting vehicle zil 130[b-130] (can be replaced);
- 9 exploration points.

The archive includes instructions for installation, controlling railway switches, and the train; I recommend studying them.

On the map, the railway is marked in red, hazardous sections with broken rails and so on are marked in yellow, and along the road, there are warning signs indicating the start of such sections.

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4 Oct 2025 at 14:19

Level One Map version 1.0 for SpinTires (v1.7.1)

Map level_One:

- Size: 32x32;
- Garages: 2;
- Sawmills: 4;
- Logging sites: 2 at one location.

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4 Oct 2025 at 13:38

Map Zamelo version 1.0 for SpinTires (v03.03.16 - 1.7.1)

Guys, I made this map specifically for the "Winter Tale" mod by Vlad&MIR. I really liked the mod. Decided to experiment and share it with you! It’s winter outside, so why not take a ride through the snow!

The map is very small (16x16) and simple, about half an hour of gameplay. According to the story, a blizzard, snowstorm, and snowfall have passed... A small village is left without heat. All the locals are in quarantine, and you, the ever-reliable Savior of all and everything, need to haul wood to the boiler house. The road to the logging site is snowed in, only the village roads have been cleared, so you’ll mostly have to drive “by feel.” Use the snow depth as your guide. You will probably feel like you’ve strayed off the beaten path...

On the map:
- 1 garage (closed)
- 1 gas station
- 2 sawmills
- 1 logging site
- 2 vehicles at the start: swap them as you like.

Attention!
The "Winter Tale" mod by Vlad&MIR is required for this map (Huge thanks to him!). Without the mod, there will be no winter, so if you’re too lazy to download the mod, you don’t need to download the map either.

You can download the author’s mod here:
for 03.03.16
“Winter Tale” (Author: Vlad&MIR)

for 1.7.0
Winter Mod (Author: Vlad&MIR)

Or there is the same mod in an installer by 13Deed (Huge thanks to him too!) Very convenient to install/uninstall. Download here:
for 03.03.16
Winter Mod with Automatic Installation (Author: 13Deed)

for 1.7.0
Winter Mod with Automatic Installation (Author: 13Deed)

Don’t forget to hit the like button for the authors!

From me, I recommend (optional):

1. For fans of 03.03.16 who don’t have it, install SpinTiresMod.exe (I’m using version 1.9.2 beta3, everything works. You can try newer or older versions). In the game settings (additional settings), you can increase the “mud draw distance.” It makes playing in open areas more enjoyable. There are other bonuses too. Everything is described in the mod’s description. Download here:
SpinTiresMod.exe (Author: AlexNez)
for 1.7.1 you can do without it – the ruts are drawn far enough

2. If the snow is too “blinding,” you can tweak the contrast settings in the game. Lowering it a bit makes it easier to navigate in open areas.

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4 Oct 2025 at 13:22

Map "Outback" version 1.0 for SpinTires (v1.7.1)

I decided to revisit the good old editor and made a map for SpinTires.

Without additional objects - suitable for any game version and does not require any DLC.

On the map:
- 2 garages (1 open);
- 1 gas station;
- 1 logging site;
- 1 loading point;
- 3 sawmills;
- 5 vehicle slots;
- 10 scouting points;
- size 1024x1024.

Tested on version 1.7.1.

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4 Oct 2025 at 12:45

Mad Max: Fury Road Map version beta for SpinTires (v03.03.16)

Greetings to all SpinTires fans!


I have finally finished work on "Mad Max," which took a lot of my time and nerves. And without the help of my "colleagues in the trade," it probably wouldn't have seen the light of day, so many thanks to them. Thanks to serg0 for converting and preparing the vehicles for this map at my request long before the map’s creation began. Thanks to barsikus5 for help with the scripts and also for converting a couple of suitable vehicles. Thanks to ser.rosszz for preparing the thematic vegetation here. Thanks to Sinnergynet for the short video and testing. The idea for this map came to me a long time ago, but I always either abandoned it halfway through, lacked time, or, as happened last time, simply "burned out" and lost the desire to make it. But there is one eloquent and most demanding player here (mishgan18) who convinced me to make this map after all; he knows how to present things so that refusal is impossible, so I am ultimately grateful to him as well.

So:

Hope is a mistake. You can’t gather what’s been lost—you’ll only go crazy. You, Max, live in a distant post-apocalyptic future. One day, you heard a call for help over the radio—whether it was dog-men attacking someone or desert vultures, it was hard to tell—but you couldn’t stay indifferent and set out on a journey. You borrowed a Ford, or as you call it, the Interceptor, from an acquaintance at a neighboring base, so at your base you only have a huge fuel tanker, which you took to help. After checking all the nearby bases and surveying the surroundings, you found no one but corpses, and there was plenty of "goods" left at the bases—not to let it go to waste, you decided to bring everything back to your base. Yes, your people went a couple of days ago for wood fuel to the radioactive swamps and disappeared somewhere, so it wouldn’t hurt to find the vehicle too...

On the map:

- 1 Z base (garage);
- 1 Max’s base (sawmill);
- 1 fuel tanker at the start (do not change, it contains garage parts and only these vehicles will fit on it).

P.S. Unfortunately, the headlights on the fuel tanker don’t work, so try to reach the neighboring base during daylight, otherwise it will be harder, though there are a few options. Don’t try to find shortcuts or cut through—it will cost you more. Look for refueling in vehicles scattered across the map or refuel in a limited way at base Z (periodically returning there). There are places where you shouldn’t hesitate—you need to act quickly and boldly, but don’t venture too deep into the "thickets." By unlocking reconnaissance points, you find all the vehicles and deliver them to your base; once you deliver them all, the mission is complete! Unfortunately, this map isn’t entirely straightforward: it works fully, but if you exit the game and then try to re-enter, you will get a crash. I tried to fix this in various ways, but it’s useless. The game won’t start until you clear the cache, so the map isn’t cached either, as the same problem occurs. In short, if you want to complete this map, be prepared to spend more than an hour on it in one go. The map also has its own soundtrack from the movie Mad Max: Fury Road.

Good luck, Max Rockatansky! May your fuel tank and aqua cola always be abundant!

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4 Oct 2025 at 12:02

Depression Map for SpinTires (v03.03.16 (1.7.1))

Hello everyone. I present to you my new map called "The Hollow." The map features one garage, which is locked. To open it, you need to deliver two trailers with garage parts to it, and, of course, haul timber out of the deep hollow.

P.S. I tested the map on version 1.7.1 and on 12/25/15. The map is of maximum size.

On the map:

- 1 garage (locked);
- 9 scouting points;
- 4 sawmills;
- 1 gas station;
- 1 logging site;
- 1 loading point.

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