Files for the game SpinTires 243

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22 Oct 2025 at 14:23

Object: Stand "Glory to the Forest Workers" v1.0 for SpinTires (v03.03.16)

Worn by time and no longer "fresh," one of the propaganda stands - "Glory to the Forest Workers," who, unfortunately, can hardly be found anywhere nowadays..

MATERIAL
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22 Oct 2025 at 14:22

Object: Logging Stand version 1.0 for SpinTires (v03.03.16)

As a follow-up, another themed stand – about logging.

MATERIAL
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22 Oct 2025 at 14:13

Editor Materials version 2 for SpinTires (v03.03.16)

I decided to systematize materials for Spintires Editor.
So far, only one field plant - Barnyard grass.
I will update (adding 3-4 materials at a time).

Installation: Remove the old version. It is better to install on a clean editor.
Run setup.exe and follow the installer instructions.

Contents: Maps, refs, and tests from the 2014 editor.

Plants by Silent:
- Echinochloa_crus_galli_v1 (Barnyard grass)
- Echinochloa_crus_galli_v2 (Barnyard grass)
- Echinochloa_crus_galli_v3 (Barnyard grass)
- Lamium_purpureum_v1 (Red dead-nettle)
- Lamium_purpureum_v2 (Red dead-nettle)
- Lamium_purpureum_v3 (Red dead-nettle)

Models by Vladislav Sinitsyn (Vladislav):
- mountain with tunnel
- stone bridge
- log stand
- crates on a pallet
- fuel barrel
- admin building
- transformer booth
- abandoned house
- ferry dock
- flat stone
- grassy hill with curved tunnel
- colonnade
- beach lounger with umbrella
- concrete ridge for suspension testing
- admin building
- transformer booth
- abandoned house
- ferry dock
- colonnade
- beach lounger with umbrella
- concrete ridge for suspension testing

Models by Intelpower:
- "Logging" stand
- "Glory to forest workers" stand
- GRP
- Rusty barrel
- Signpost
- Harmonica player statue
- Old booth-shed

Models by Dmitriy Shuleyko (dmitriy1815)
Static objects from the "Shadows of Chernobyl" map
- Cordon: buildings for checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agro-industry buildings (in parts), including the famous mural from the "Energetik" cultural center, chimney, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Asphalt texture, asphalt road, as well as construction debris, markings - solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground
- Overlays of solid line, dashed line, military parade ground, default two-lane road but with brighter white markings

Update 2 (16.11.17):
Added plants:
- Echinochloa_crus_galli_v2 (Barnyard grass)
- Echinochloa_crus_galli_v3 (Barnyard grass)
- Lamium_purpureum_v1 (Red dead-nettle)
- Lamium_purpureum_v2 (Red dead-nettle)
- Lamium_purpureum_v3 (Red dead-nettle)

MATERIAL
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22 Oct 2025 at 14:12

OvGME - Game Mod Manager version 1.7.3 for SpinTires

OvGME is a game mod manager (and more) based on the idea and concept of JSGME, inheriting the GME acronym from JSGME, which stands for Generic Mod Enabler.
The main goal of OvGME is to provide an easy way to import, install, remove, and create mods with an automatic backup system that restores original files when mods are removed. OvGME also offers a network repository mechanism, allowing users to use web repositories to obtain, update, or synchronize mods online.
OvGME’s operation principle is based on comparing the file tree (structure) of target folders with the mod’s file tree.
Based on the comparison results, the program determines which files need to be replaced, created, and saved as backups.
A Russian guide and installation are included inside the archive.
One manager for almost all games.
Open source, available for download on the official website.

MATERIAL
269
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22 Oct 2025 at 14:07

Winter Tale Object and Texture Pack version 0.01 for SpinTires (v03.03.16)

Objects, plants, and textures from the "Winter Tale" map.

Attention! To work with the plants, you need to modify the files prebuild/common/brushes.xml and _templates/plants.xml. If you are afraid of breaking/cluttering the editor, make a backup. The necessary changes in these files are provided in a separate txt file in the media folder – copy the text from there. If desired and skilled, you can also create your own brushes.

The pack includes both custom-made objects and several retextured objects by other authors (for example, 2 items from the "Meshchera" map).

Objects: 3 village houses, 2 sheds, a two-story Khrushchyovka, a garage, two more buildings, sewage treatment facilities, a gas station, and more.

Also included:
4 overlays (asphalt with slush, snowy road, two types of cliffs),
3 snow textures (clean snow, dirt with snow, grass under snow),
vegetation: fir trees, birches, small trees, bushes, "snow chunks," two types of grass.

MATERIAL
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22 Oct 2025 at 13:56

Ref Garage version 1.0 for SpinTires (v03.03.16)

Completely made from standard objects. River width ranges from 4.9 to 6.3, overlay width 6.00000

MATERIAL
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22 Oct 2025 at 13:48

Modders' Toolkit version 0.7 for SpinTires

Composition:
Import-export plugins: Axe free max (max7-max-18), Xporter (max5-max16), kwxport (max9-max16).
Scripts: Trackmaker, Copitor, InteractiveRenamer, Drag & Drop Reference Images, Tyre Tire, Debris maker, SoulburnScriptsPack.
Texture work: PixPlant.
Sound: Nero WaveEditor Portable.
.X file viewer: DxViewer

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