Files for the game SpinTires 243

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22 Oct 2025 at 13:47

Additional Folders for Mod Installation for SpinTires (v03.03.16)

You asked to upload this for Spintires as well.
A mod for control freaks or just fans of order and putting everything neatly on the shelves.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders, so that when testing a new mod, any issues are immediately visible if they exist. Next, I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After Media_test and Media_level_test, the priority goes to Media_deffolt; this folder is needed if you tinker with default vehicles and addons. Next in priority is the Media folder, where I put already verified and liked mods permanently. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in vehicles, and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is for the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles, since they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

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22 Oct 2025 at 13:46

X-Files Objects for Mapmakers version 1.0 for SpinTires (v03.03.16)

I was cleaning up disks from junk and came across rips from the game Truckers.
The set includes an asphalt roller, horse transporter, cattle transporter, combine harvester, tractor, excavator, bprans, and cows.
I think map makers will find it useful.
Textures are included in the set.

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22 Oct 2025 at 13:41

Four Objects for the Editor version 0.1 for SpinTires (v03.03.16)

Four objects for the editor: 2 Kamaz trucks, watchtowers, and a barricade made of sandbags.
These objects were not created by me, but at my request.
Not all objects placed by me in this case were used on the maps, but I decided to share them with the users.
The objects are separated into individual folders.

These objects were made by: Leg_Gen and Dmitry Kopytov, many thanks to them))

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22 Oct 2025 at 13:40

Indian Pass Map Reworks version 1.0 for SpinTires (v03.03.16)

Do not confuse with the default refs, these are the refs of the “Indian Pass” map.
For curiosity, you can check out the refs of the old and new editor.
It took me from 30 minutes to 3 hours per ref.

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22 Oct 2025 at 13:37

Cache Editor version 1 for SpinTires (v03.03.16)

My cache cleanup batch file with different options, also includes editor cache cleanup - relevant for those who use both versions of the editor for ST and STMR.
Also added the ability to add the Mods folder to check mods before transferring a mod to the collection.
For the batch file to work correctly - copy it to the game directory.
Batch file is in Russian.

If you have any requests to add something, write and I will add it.

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22 Oct 2025 at 13:00

Ref "Town" version 1.0 for SpinTires (v03.03.16)

Ref approximately 400x400 meters in size. Perfectly suited for 32x32 sized maps.

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22 Oct 2025 at 12:57

Object: Tsoi's Wall version 1.0 for SpinTires (v03.03.16)

Object for the map editor "Tsoi's Wall"
Suitable for urban maps, or for maps where you need to create an atmosphere.

"Death is worth living for,
Love is worth waiting for..."

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