Mods for SpinTires 1304

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4 Oct 2025 at 11:48

Wild Corner Map version 1.0 for SpinTires (v03.03.16/1.7.1)

Hello everyone!
I present to your attention my ninth work. I haven't been making maps for a long time, so there may be some mistakes.
The map itself is not difficult: there are no intricate twists or brutal mud. If someone doesn't like my work, I apologize, this is the best I can do. So download it, play it, and then write in the comments what is good and what is not on the map.

On the map:
- Two garages (both closed);
- One logging site and two loading points;
- 7 sawmills;
- 13 scouting points;
- 4 vehicles at the start (replaceable).

The map is the maximum size (1024x1024) for full drive.
Enjoy the mudding!

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4 Oct 2025 at 11:38

KamAZ-54115 YaMZ-238 version 1 for SpinTires (v03.03.16)

At the request of one player, an optimization was made for the KamAZ-54115 YaMZ-238 mod from MudRunner.

KamAZ-54115 with a YaMZ-238 engine and a 6x6 wheel configuration.
The mod includes an additional 2 types of textures for the KamAZ-54115, wheels, and addons.
In other words, you can change into the color you need.

The mod was tested on version 03.03.16.

The mod features:
- 23 of its own addons + default trailers;
- various animations;
- its own cargo;
- 3 types of wheels;

Model authors: Lexan, Yawa, Koral, Dr.Diesel

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4 Oct 2025 at 10:09

Centrifuge Map version 1.0 for SpinTires (v03.03.16 - 1.7.1)

Guys, just a map to drive around. No storyline. The objectives are the same.

On the map:
- 1 garage (closed);
- 1 gas station;
- 1 logging site + loading point;
- 4 vehicles at the start, all yours;
- 6 sawmills.

There are roads to 3 sawmills. The other 3 are just spots on the map where something is only about to be "erected," so there is untouched nature there and only directions to them.

Made for 03.03.16

Have a good mood!

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4 Oct 2025 at 9:43

Mercedes-Benz Actros HABRV version 1 for SpinTires (v03.03.16)

At the request of the workers, I made updates to the mod.
All settings, configuration, and textures are taken from the MudRunner version of this mod.

The mod was tested on version 03.03.16.

Changes compared to the original:

- Suspension reconfigured;
- Mass significantly reduced;
- Power significantly reduced;
- Transmission reconfigured;
- Steering return speed, response time, and turning speed reduced;
- Fuel tank capacity increased;
- Durability points increased;
- Flooding level reduced;
- Driver added;
- First-person view added;
- Lighting completely reconfigured;
- Instrument panel backlight added at night;
- Antenna backlight added at night;
- Some unsuitable addons and own cargo removed;
- Wheels replaced;
- Sound reconfigured.

Texture changes:

- Completely new cabin and addon textures;
- Some parts repainted;
- Unpainted details restored.

Thanks to the mod author kvarc999 for tuning the vehicle’s color and characteristics.

Currently, the mod includes:
- 17 of its own addons + default;
- cabin view;
- steering animation;

The mod contains a Bonus+++ folder with additional textures for the vehicle and tanker.
Installation:
Move the texture file from the folder (they are labeled by colors you like) into the TextureCache folder to replace.

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4 Oct 2025 at 9:40

Train Signal version 1 for SpinTires (v1.7.1 (03.03.16))

Train signal for Spintires 1.7.1 and 03.03.16

Mod installation:

Place the mod into D:\Steam\SteamApps\common\Spintires\Media.zip (ARCHIVE!)\sounds by simply dropping it into the truck folder, replacing the files.

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4 Oct 2025 at 9:32

Fish Oil of Leningrad River Ships Map version 1.0 for SpinTires (v03.03.16)

Hello, comrades, this is my 5th map. At the start, you can replace all the unlocked vehicles (INCLUDING the MAZ-535 and ZIL-130). This will, admittedly, break the storyline, but the map completion itself does not depend on them.

The number of vehicles may vary depending on the version you are playing. In version 1.7.1, for some reason, the K-700 "Kirovets" was removed, so I replaced it with the MTZ-80 "Belarus" (from the free DLC Vehicle Pack 01). If you are playing a version that supports this add-on and the Kirovets has not yet been cut, then you will have both vehicles.

Size: 32x32

On the map:

- 1 garage (closed);
- 3 gas stations;
- 2 logging sites;
- 2 loading points;
- 3 sawmills;
- 9-10 cars on the map (4 unlocked);
- 5 scouting points.


Story:

From a radio frequency surveillance excerpt in the Leningrad region.

- Post: FO-94O-LR-73-C;
- Time: 07:58:12:55;
- Frequency: 163.28; Interference: 19%;
- OLPGP: 2 people (2 men);
- Information value: none;
- Pay special attention to: none;
- Radio-post notes: none.

Excerpt:

*07:58:12:55* 1CHM: Pashka, can you hear me? Are you there?
*07:58:14:67* 2CHM: Yes, Mikhail Gennadyevich, I’m here.
*07:58:19:96* 1CHM: That’s good, listen. I have good news and bad news. Which should I start with?
*07:58:22:11* 2CHM: Let’s start with the good news, Mikhail Gennadyevich.
*07:58:29:76* 1CHM: Well, Pashka, rejoice, we finally got a MAZ allocated for logging. Now we won’t have to trudge through the swamp on a KamAZ or, worse, a ZIL.
*07:58:34:24* 2CHM: Yes, that really is good news. So what’s the bad news, Mikhail Gennadyevich?
*07:58:44:14* 1CHM: My tanks are drier than brut cuvée and the engine is knocking. So saddle up our blue ZIL and come to me. I’m at the start of the beach, past the ships.
*07:58:54:26* 2CHM: Understood, Mikhail Gennadyevich, I’m on my way. Wait for me there.
*07:59:02:80* 1CHM: No, Pashka, I won’t wait for you. I’m heading to Leningradka, home, to rest. And once you fix the MAZ, get back to logging.
*07:58:06:55* 2CHM: Okay, Mikhail Gennadyevich.


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4 Oct 2025 at 8:34

E167 (Zil-E167) version 1 for SpinTires (v03.03.16)

Added truck E167 from DLC Canyons to the spawn list, allowing it to carry firewood, repair, and garage loads.

The mod includes:

- 6 custom addons;
- 2 types of wheels;
- Carries 4 cargo points.

The folder contains additional textures different from the standard ones. Installation for version 03.03.16. If you don't have DLC Canyons, place them in the TextureCache folder; for the new version, put them in the CanyonsDLC archive inside the TextureCache folder.

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