Hello, comrades, I want to recommend a mod manager for Spintires. It works with any version of the game.
I have used this manager for S.T.A.L.K.E.R. (SOC, CS, COP), Half-Life, Garry's Mod, Minecraft, Unturned, and of course Spintires. In my personal opinion, it is the best mod manager. I translated it. Additionally, I included a translated manual in the archive, found on the internet.
Installation:
1. Download the archive from any of the links below;
2. Extract the contents of the "OvGME" archive to any location on your drive;
3. Run "ovgme_setup" according to your system architecture;
4. Follow the instructions;
Localization:
1. From the "Русификатор" folder in the "OvGME" archive, copy and replace the "OvGME" application into the folder where OvGME is installed;
2. Run the "OvGME" application in the folder where OvGME is installed;
Getting Started:
Before the first launch, you will be prompted to create a configuration profile. Create it as shown in screenshot
#2 (This is a configuration for Spintires; later you can create configuration profiles for different games and switch between them instantly. It’s very convenient!). In the "Root configuration folder" field, enter the path to the root folder of the game. Example: D:\SteamLibrary\steamapps\common\Spintires. In the "Configuration mods folder" field, enter the path to the mods folder. Example: D:\SteamLibrary\steamapps\common\Spintires\MODS (I create mod folders in the root game folder (see screenshot
#3). You can create the mods folder anywhere convenient on your drive). Create it!
Adding Mods:
Drop mods into the configuration mods folder.
For maps:
First comes the map name, then the Media folder, then the levels folder, then the map files themselves. Example: Map Obval\Media\levels (see screenshot
#4).
For vehicles:
First comes the mod name, then the Media folder, then the mod files themselves. Example: Mercedes Actros HABRV\Media\classes\trucks (see screenshot
#5).
For script mods (using Spintires Plus as an example):
First comes the mod name, then the mod files. See screenshot
#6 for an example.
If you don’t understand something or have questions, write them here in the comments or read the manual in Russian included in the archive.