Files for the game Spintires: MudRunner 145

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7 Oct 2025 at 14:32

Overpass for Editor version 1.0 for Spintires: MudRunner (v07.08.19)

Overpass model for the editor. Has long supports, can be used as a bridge.

Model and texture author: Ser.Rosszz

Installed like regular objects: in the editor root, Media folder.
Not tested in MudRunner, as the editors conflict. Everything should work properly – files are not cached, registration is done following the example of the concrete bridge in MudRunner. If any issues arise, please write. I will provide screenshots from Spintires...

Good luck with your maps!

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7 Oct 2025 at 13:43

Objects from the White Mountain map version 1.0 for Spintires: MudRunner (v07.08.19)

Objects from the map "Belaya Gora"

New stones and ground materials.

.X files are included in the archive.

Installation: drop into the editor folder with the map.

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7 Oct 2025 at 9:04

Map Editor Resource Pack version Final for Spintires: MudRunner

In the archive:
- models;
- overlays;
- materials.

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2 Oct 2025 at 11:08

Lazy Mods version 0.1 for Spintires: MudRunner (v25.02.21)

I sketched out a little program, similar to SPMMM or JSGME, but with the entire process fully automated.

The task was this: to have mods automatically copied into the Media folder when the game launches, but with a delay of a certain number of seconds, and when exiting the game, the Media folder would be cleared and left untouched. Basically, launch it — play!

I don’t know why you might need it, since without file verification you can only play with MudrunnerMod, and with mods that don’t globally affect the gameplay, you can play just fine anyway). I was interested in the process itself — “digging into the code.”

Installation: Copy START.bat, zscr.vbs, zscr2.bat, and the Mods folder into the game folder.

Launching: For convenience, you can create a shortcut wherever you like, just make sure the bat files and vbs are in the root of the game folder.

Run it via START.bat!

The required number of seconds is set in the zscr2.bat file on the line nul 2>nul >> where > is the number of seconds.

P.S. I’m not a coder, and I’m not even studying it. I’m just curious)!

P.P.S. I couldn’t add the .exe itself because all the cloud services flag it as a virus since the .exe was slapped together quickly.

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1 Oct 2025 at 13:03

Suspension Bridge for SpinTires and MudRunner Editors v1.0 for Spintires: MudRunner (v07.08.19+)

Suspension bridge for SpinTires and MudRunner editors. The model was taken from the Internet, adjusted, and adapted for the game. Many thanks to the authors of the models and textures.

I hope there is still demand for objects for Mud and SpinTires. It has no animations (static) to avoid overloading the game and computers unnecessarily.

I hope there is still demand for objects for MudRunner and SpinTires. Good luck with map creation!

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1 Oct 2025 at 10:10

Ukrainizer version 1 for Spintires: MudRunner (v07.08.19)

This is a MudRunner translation from Russian to Ukrainian; the archive contains both the Ukrainian localization and the original, because it replaces the "Ru" Russian language.

Installation: drop the "strings" folder into the media.zip archive

This is a complete translation, but I did not translate some things related to PS4, gamepad, and Xbox, because I see no point in translating them.

The mod works on both pirated and licensed versions.

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1 Oct 2025 at 8:30

Objects and References from the "Dead Roads" Map v1.0 for Spintires: MudRunner (v25.02.21)

The pack contains many objects and refs for the map editor for the "Beaten Roads" map, "Beaten Roads: Autumn" map, and "Forest Roads 2021" map.

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