Search results for the phrase «Pallet Additional Features»: 420 matches

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12 Jun 2023 at 16:20

Pallet Additional Features version 1.0.0.1 for Farming Simulator 2022

- A number of visual improvements/fixes.
The modification adds new features related to pallets. Automatically applied to all base pallets.

- Now all pallets are available in the game store;
- New pallets have been added, which will be produced at production points that are somehow related to animals;
- Added new pallets for all base production points;
- Pallets can be sold directly without transportation;
- Products that previously did not support pallets now have them;
- Now pallets can be transported with telehandlers, skid steer loaders, front loaders and wheel loaders using only the loaders themselves, without additional equipment;
- Added the ability to transport pallets, load / unload them using different vehicles that support this function (for example, Lizard Rumbler Van);
- Other small innovations/improvements regarding pallets.

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15 May 2023 at 18:15

Lizard Rumbler Van Additional Features version 2.0.0.1 for Farming Simulator 2022

- Fixes and improvements.
The modification adds new features to the Lizard Rumbler Van mod.

- The filling capacity changes automatically depending on the type of filling material.

Requires Lizard Rumbler Van to work.

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5 Mar 2023 at 19:48

Forigo Roteritalia DT25 Additional Features v1.0.0.0 for Farming Simulator 2022

Addon for "Forigo DT25" mod.

- Added support for the lubricating grease mod;
- Now the activation of the speed limit is only when cutting and mulching.

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12 Jun 2023 at 17:01

Crosetto SPL Pack Additional Features version 2.0.0.1 for Farming Simulator 2022

- Added new configurations.
Addon for Crosetto SPL Pack.

- Added Italian license plates (including square ones);
- Added support for the Lubricating Grease mod.

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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

ARTICLE
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16 Sep 2022 at 12:07

The TOP 10 best gameplay mods for FS22

For the longest time, Farming Simulator fans have been asking the developers to add some gameplay enhancements to the game. While they've added many great new features and mechanics, people are still looking for more in-depth additions to their simulation. Fortunately, some modders have taken it upon themselves to create these additional features and include them in their mods, which you can use alongside your favorite simulator to improve your experience! This article will look at the top 10 best gameplay mods you can use with Farming Simulator 22.LumberJack If you have ever desired to carry trees as Arnold Schwarzenegger does in the opening of Commando, then this mod is perfect for you. The super-strength option will allow you to lift whole trees as if they were nothing more than a piece of a twig. It also doubles the cutting speed and increases the range of your chainsaw by three times. It's also able to grind up stumps! Super-strength mode also allows you to delete trees and create deserts on land you can't buy.Place Anywhere With this mod, you can place objects wherever you like, even if they overlap with others. So your barn walls can overlap with your living room if you want them to; it's your barn, after all!Great if you have little space and your buildings are too close together. Or if you don't want to spend the time or effort to move that tree. This is a must-have for any player who is just starting out because it will allow you to build in small spaces and use as much space as possible. You'll be able to easily lay down some trees on top of a building instead of having to remove the building first, which is a huge timesaver. However, when placing an object on top of another, remember that both items will need to be deconstructed before they can be moved again.CoursePlayAs your farm expands, you'll have to rely on others to do more work while you manage your farming empire. Being another of our favorite mods, Courseplay allows you to automate all kinds of work. It's not a straightforward mod to learn, but there are plenty of helpful tutorials on the best to use it. This mod is among the more popular ones, and for a good reason. Like most quality mods, it has a steep learning curve and can be difficult to master - but once you get the hang of it, automation will be much easier! No longer will you need to worry about players planting wheat when you need potatoes or watermelons in areas where no water is available! Machines will do all the hard work thanks to this fantastic mod.Pallet Autoload Specialization + Universal Autoload If you're looking for a mod that will make your life easier, the Pallet Autoload Specialization is a must-have. This mod allows you to automatically load and unload pallets of goods from trailers without having to do it manually. The Universal Autoload mod is another great time-saving mod, as it allows you to load multiple types of goods onto a single trailer.Enhanced Vehicle This mod makes vehicles in the game more realistic, detailed, and believable. It's a must-have for anyone who wants to make their farming experience more immersive. This mod makes animals in the game behave more realistically, adding to the immersion factor. This mod also makes the AI in the game more believable and human-like, making for a more challenging and rewarding gameplay experience.GPS (Guidance steering) GPS is a great mod for those who want to add more realism to their game. It allows you to see your position in relation to landmarks and other objects and gives you turn-by-turn directions. This can be extremely helpful when navigating your way around a new map.Store Deliveries One of the best gameplay mods for FS22 is the Store Deliveries mod. This mod allows you to manage your store deliveries and keep track of what's coming in and going out. Plus, it's a great way to ensure you get the most for your money. The second-best gameplay mod for FS22 would be Speed Limits. It allows players to control how fast their vehicles go, giving them more freedom when designing roads and trying to get from one place to another quickly.AutoDrive You're growing tired of employees who cannot read or follow simple driving instructions, correct? Do you also get frustrated when you are always doing everything alone? Autodrive is what you need. Now you can set predetermined routes for your machine to follow, making your life much easier. This mod does not have any compatibility issues and does not require any additional downloads to function properly. Download it now and see how much easier your gameplay becomes!Sleep Anywhere Ever been stuck in the middle of a field on a cold winter day but too tired to drive home? Go to sleep while standing up! It lets you sleep anywhere, no matter where you are. To work on your crops without going to bed too late, it's important to try this method to advance time. Just use fast time. But farming can get tedious, so take your downtime! This mod is great for those who need a quick way to deal with fatigue while away from their house or shelter. The mod allows players to sleep at any location by putting them into sleeping mode and pressing the X button on their controller. Pressing X again will bring them out of sleeping mode.SimpleICIf you're looking for a mod that will make your Farming Simulator 22 gameplay more realistic, then you need SimpleIC. This mod changes how your farmer interacts with objects on the farm, making it more like real life. You'll have to place objects in specific slots to use them, just like in real life. Plus, this mod also makes it so that you can't just leave your machinery running all day without consequences.

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14 Jul 2022 at 13:23

AI Vehicle Extension version 1.0 for Farming Simulator 2022 (v22)

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:

- H: Start or stop the hired worker;
- Left control + H: Open the settings dialog;
- Left shift + H: Open the head up display;
- Left alt. + H: Toggle automatic steering;
- Left alt. + V: Raise or lower all tools;
- Left alt. + 5: Toggle circular mode;
- Left alt. + 6: Swap side.

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1.1K
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16 Aug 2022 at 16:54

SimpleIC - Easy Interactive Control version 0.9.1.0 for Farming Simulator 2022 (v1.6x)

- Settings can be changed without administrator rights;
- Some changes in examples.xml;
- Fixed Czech translation erroneously added as English.
Well-known SimpleIC, simple interactive control! With the first release in FS22, a lot has changed! Now there are different modes of interaction with TriggerPoints, these modes can be set in the Ingame-Settins-Menu FS in the “SimpleIC” section. Not only can you choose how trigger points are displayed (always, never, hover only), you can also change whether you want to click on trigger points or activate them by hovering over them. The hover-timer method is mainly intended for hands-free use with head tracking.

All additional features such as Attacher-Control are deactivated for the first version of FS22, while only animations and attachment balls are active. More features will be added in the future, but later.

This is a global script, which means that it does not need to be added to each mod separately, no additional changes to modDesc.xml, such as l10n texts, etc. are required.

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17 Jan 2023 at 19:05

Vehicle Explorer version 0.2.0.3 for Farming Simulator 2022 (v1.4.1.0)

VehicleExplorer will help you organize your vehicles by displaying a list that can be sorted. In addition, it has several additional features:

- List of all steerable vehicles (Specialization: Enterable)
- Set a customer order for your vehicles
- Your order is saved in the default vehicles.xml, so no additional clutter
- Enter your vehicles directly with a click of a (mouse) button
- This is meant literally, see known issues ;)
- EasyTab: Switch between the last two selected vehicles
- Park your vehicles, so that a switch of vehicles via Tab ignores them
- Repair vehicles and its implements
- Let your vehicle and implements get cleaned on a repair from your friendly VeEx staff ;)
- If Seasons is enabled, you can also let the vehicle and implements get repainted
- Displaying a store image next to the list
- Info box with additional informations
- Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored
- Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay
- Config Menu

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12 Jun 2023 at 16:51

CoursePlay version 7.2.1.4 for Farming Simulator 2022 (v1.9x)

- Fixed a bug where the harvester slowed down by the remaining 1.5% to smooth out the harvester's stop;
- Added progress showing fill level in % since launch;
- Fixed a bug due to which the loader did not lower the bucket when working with silage;
- Changed the help menu for working with bales;
- Fixed other issues, including one that caused an error when working with bales.
Courseplay allows you to generate field courses with additional features, for example: headlands. It also enables the usage of balers and foragewagons, that can be send on the same course, as a mower or harvester from before.

Another big feature is the collecting or wraping of bales on the field. New with this iteration of CP is the vine fieldwork. Fieldwork courses can be setup in multitool mode, which allows the use of up to 5 driver working in a convoy on the same field.

It's also possible to have the combine unload in a trailer on/near the field automatically. Custom fieldborders can be assigned for courseplay to use, for example: in case of a meadow, which isn't recognised as a normal field. Lastly cp has a interface for Autodrive, which allows for refilling of a seeder at a nearby silo or unloading a foragewagon and so on.

Official github page.

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