SpinTires 1615

MATERIAL
269
115
0
0
22 Oct 2025 at 14:12

OvGME - Game Mod Manager version 1.7.3 for SpinTires

OvGME is a game mod manager (and more) based on the idea and concept of JSGME, inheriting the GME acronym from JSGME, which stands for Generic Mod Enabler.
The main goal of OvGME is to provide an easy way to import, install, remove, and create mods with an automatic backup system that restores original files when mods are removed. OvGME also offers a network repository mechanism, allowing users to use web repositories to obtain, update, or synchronize mods online.
OvGME’s operation principle is based on comparing the file tree (structure) of target folders with the mod’s file tree.
Based on the comparison results, the program determines which files need to be replaced, created, and saved as backups.
A Russian guide and installation are included inside the archive.
One manager for almost all games.
Open source, available for download on the official website.

MATERIAL
289
103
0
0
22 Oct 2025 at 14:07

Winter Tale Object and Texture Pack version 0.01 for SpinTires (v03.03.16)

Objects, plants, and textures from the "Winter Tale" map.

Attention! To work with the plants, you need to modify the files prebuild/common/brushes.xml and _templates/plants.xml. If you are afraid of breaking/cluttering the editor, make a backup. The necessary changes in these files are provided in a separate txt file in the media folder – copy the text from there. If desired and skilled, you can also create your own brushes.

The pack includes both custom-made objects and several retextured objects by other authors (for example, 2 items from the "Meshchera" map).

Objects: 3 village houses, 2 sheds, a two-story Khrushchyovka, a garage, two more buildings, sewage treatment facilities, a gas station, and more.

Also included:
4 overlays (asphalt with slush, snowy road, two types of cliffs),
3 snow textures (clean snow, dirt with snow, grass under snow),
vegetation: fir trees, birches, small trees, bushes, "snow chunks," two types of grass.

MATERIAL
151
66
0
0
22 Oct 2025 at 13:56

Ref Garage version 1.0 for SpinTires (v03.03.16)

Completely made from standard objects. River width ranges from 4.9 to 6.3, overlay width 6.00000

MATERIAL
268
109
0
0
22 Oct 2025 at 13:48

Modders' Toolkit version 0.7 for SpinTires

Composition:
Import-export plugins: Axe free max (max7-max-18), Xporter (max5-max16), kwxport (max9-max16).
Scripts: Trackmaker, Copitor, InteractiveRenamer, Drag & Drop Reference Images, Tyre Tire, Debris maker, SoulburnScriptsPack.
Texture work: PixPlant.
Sound: Nero WaveEditor Portable.
.X file viewer: DxViewer

MATERIAL
232
97
0
0
22 Oct 2025 at 13:47

Additional Folders for Mod Installation for SpinTires (v03.03.16)

You asked to upload this for Spintires as well.
A mod for control freaks or just fans of order and putting everything neatly on the shelves.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders, so that when testing a new mod, any issues are immediately visible if they exist. Next, I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After Media_test and Media_level_test, the priority goes to Media_deffolt; this folder is needed if you tinker with default vehicles and addons. Next in priority is the Media folder, where I put already verified and liked mods permanently. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in vehicles, and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is for the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles, since they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

MATERIAL
187
91
0
0
22 Oct 2025 at 13:46

X-Files Objects for Mapmakers version 1.0 for SpinTires (v03.03.16)

I was cleaning up disks from junk and came across rips from the game Truckers.
The set includes an asphalt roller, horse transporter, cattle transporter, combine harvester, tractor, excavator, bprans, and cows.
I think map makers will find it useful.
Textures are included in the set.

MATERIAL
230
80
0
0
22 Oct 2025 at 13:41

Four Objects for the Editor version 0.1 for SpinTires (v03.03.16)

Four objects for the editor: 2 Kamaz trucks, watchtowers, and a barricade made of sandbags.
These objects were not created by me, but at my request.
Not all objects placed by me in this case were used on the maps, but I decided to share them with the users.
The objects are separated into individual folders.

These objects were made by: Leg_Gen and Dmitry Kopytov, many thanks to them))

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)