Mods from the «Maps» category 455

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29 Sep 2025 at 15:09

Kholmogory Map version 1.0 for SpinTires (v03.03.16)

On the map:

- 7 scouting points;
- 2 types of loading;
- 1 garage (closed);
- 1 gas station;
- 4 unloading spots;
- 4 slots.

I recommend using equipment that transports crushed stone. Thanks to all the authors of third-party objects for your work.

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29 Sep 2025 at 14:11

River Avulsion Map version 1.0 for SpinTires (v1.7.1)

Hello, comrades! This is my 8th map. This map has no roads at all; you can basically drive wherever you want.

On the map:
- 1 garage (closed);
- 2 gas stations;
- 1 logging site;
- 1 loading point;
- 3 sawmills;
- 6 vehicles on the map (3 unlocked);
- 7 scouting points.


I did come up with a storyline. But I thought and decided that the storyline should be where the roads are—in the player's mind. So if you come up with any storyline while playing, write it in the comments. Also, somewhere in the forest there is a hidden statuette; they say if you drive up to it and politely ask, all bugs will disappear from SpinTires.

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29 Sep 2025 at 13:48

Map LOS DESPERADOS version 1.0 for SpinTires (v03.03.16 - 1.7.1)

In the north of Spinwood lies the ghost town "Los Desperados." Due to the recent meteorite impact in Spinwood, volcanic activity in the surrounding areas has increased significantly. Being within the city limits is extremely dangerous. Nevertheless, life in the vicinity continues.

Map size: 1024x1024.

On the map:
- 6 starting cars
- 9 scouting points
- 7 sawmills
- 1 garage (closed)
- 3 gas stations
- 1 logging site
- 3 loading points

Enjoy the game!

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29 Sep 2025 at 10:37

Winter Map version 1.0 for SpinTires (v03.03.16)

Hello everyone! Snow has fallen, and I wanted some winter in Spintires. So I made a map on this theme. On the map:

- 4 sawmills;
- 1 gas station;
- 1 garage (closed);
- 1 logging site;
- 2 loading points;
- 6 scouting points;
- 3 vehicle slots + 5 vehicles on the map.

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29 Sep 2025 at 10:31

Closed City Map version 1.0 for SpinTires (v03.03.16)

Hello everyone! Here’s another map from me (so don’t think I forgot about Spinka). The map is very interesting, with many roads and directions, but it will be tough for the default settings. On the map:

- 2 garages (closed);
- 1 gas station;
- 1 logging site;
- 2 loading points;
- 8 scouting points;
- 6 sawmills;
- 3 vehicle slots (in version 03.03.16) + 6 vehicles on the map.

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29 Sep 2025 at 10:16

Logging Map version 1.0.0 for SpinTires (v03.03.16)

On the map:

- 1 gas station
- 4 locations for loading timber (all different types)
- 3 garages (all locked)
- 7 sawmills
- 12 scouting points
- 22 vehicles (including 1 car replaceable at the start, 5 empty slots for your own car, as well as other necessary equipment and trailers)

To begin, I recommend exploring the map, then developing an algorithm for further actions and getting to work. There are roads of varying difficulty on the map, alternative routes, dead ends, and some non-obvious paths.

The map size is maximum. All roads were tested with the default all-wheel drive.

Good luck to everyone!

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29 Sep 2025 at 8:04

Map "X-21 Base Surroundings" version 1.0 for SpinTires (v1.7.1)

Good day, Spintires community! I present for your consideration another one of my scribbles. The map "Outskirts of Base X-21." As is usually the case with me, the map is not very "dirty" and not difficult, except for version 1.7.1, which is hardcore by itself, and I’m not to blame for that. At the time of creation, the editor was aimed at version 1.4.0, but it works fine on 03.03.16. Still, I recommend playing on versions from 1.4.0 to 1.7.1 due to more convenient camera switching on the keyboard.

I also recommend leaving heavy trucks in the garage and deploying models with dimensions not exceeding the ZIL-130. You will definitely need an off-road vehicle capable of attaching default trailers and having a cabin camera view; otherwise, you will have to tow the ZIL-130 "on a leash," and the camera and the way to change views as in 03.03.16 may cause problems in tight spaces.

Large vehicles may also encounter problems with loading, unloading, and refueling. I didn’t include a winter mod, even though it fits perfectly here, because the editor started to crash, and I personally don’t like winter. However, if you want, you can choose whichever winter mod you prefer right here on STMods.

A slight hint at the storyline! The heating season is starting, the local administration "messed up" the winter preparation process, and somehow all repair parts disappeared from the nearest military unit, while all the equipment capable of such work is in a deplorable state. Although you agreed to help, it’s better not to get noticed by the investigators leading the search for the missing parts. They also want to get bonuses for the search! On the map:

- 4 vehicles at the start (all replaceable with yours);
- Several vehicles and auxiliary trailers placed on the map;
- 1 garage (locked);
- 2 gas stations (one fake);
- 1 auto loader;
- 1 manual loader;
- 6 unloading spots (not exactly sawmills);
- 6 reconnaissance points (not hard to reach).

Links to recommended mods: 1, 2, 3.

That’s all, have fun driving!

P.S. Those who wish to thank the author – please leave comments!

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