It's time to talk about the improved Giants Engine 9, which is used to create Farming Simulator 22. Thanks to this engine, it was possible to achieve more beautiful graphics and improved performance, but the benefits don't end there. The new version of Giants Engine 9 supports DirectX 12, Parallax Occlusion Mapping (a parallax system), and other features. Let's look at the features of this engine. But first, we recommend watching the video presentation by the lead software engineer.
Why developers use their own engine
Many don't understand why so much effort is spent on developing and improving their own engine, but it's quite obvious. Having their own engine allows developers to do almost anything they want, as they can update their engine at any time, add new features, and they won't depend on other developers.
Having their own engine allows them to create and use tools for more convenient development of their project. This is a very important step.
What performance improvements will be in FS22
Naturally, the new engine will greatly affect the game's performance and graphics. Let's look at some particularly important details.
DirectX 12 support. This is a very important point, as now PC users will be able to take advantage of all the features of DirectX 12. This will allow better resource management and save CPU resources for other processes.Support for texture streaming system. A very important update that will allow dynamic loading of texture versions and resolutions, which in turn will allow placing more objects on the map, while reducing the number of slots used for vehicles. And, of course, loading times will be significantly reduced.Occlusion Culling system. This system works simply but effectively. It is also known as Hidden-surface determination. For example, if an object is hidden behind a shed, you won't see it. However, as soon as you get close, the object will load (before you reach it, so visually this won't even be noticeable to the player). This saves resources and increases performance.
Graphic updates
Now let's talk about graphic systems, not just performance, as this is also very important.
TAA system – temporal anti-aliasing. In previous games from the developers, the MSAA system was automatically used, but TAA performs much better and runs faster. However, if you are still not satisfied with the result or want to increase performance at the expense of graphics, this system can be disabled in the settings.Parallax Occlusion Mapping. We have talked about this system many times. Many wanted a more detailed and dynamic landscape – and parallax occlusion mapping adds all of that. More about the parallax system in this
article.Improved shadow system. And the last change worth highlighting is the improved shadow system. Thanks to better performance, the shadow rendering distance can be increased, giving your farm a more realistic and “alive” look.